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  1. #1
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Reynhart View Post
    Maybe I'm taking shortcut, but arent' you basically saying "Remove every reward that makes hunt worthwhile" ? You're right about the part where no hunt abuser will participate...but no people will either, since they won't reward with anything really useful
    Actually, he only wants to remove (or reduce) 1 thing. The rest is just buffing other stuff to make it worthwhile as well.

    I like his 2, 3, and 3 ideas. Especially the second 3. I like hunts but I'd like it more if I could skip the drama/do it on a smaller scale.
    (0)

  2. #2
    Player
    DishSoap's Avatar
    Join Date
    May 2014
    Posts
    134
    Character
    Dish Soap
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Erudain View Post
    2.- Give Allied Seals as a frontline reward -------> sends lots of ppl to frontline.
    Please no I absolutely despise Frontlines.
    (0)

  3. #3
    Player
    Kiokin's Avatar
    Join Date
    Sep 2013
    Posts
    188
    Character
    Kio Kurokami
    World
    Tonberry
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by DishSoap View Post
    Please no I absolutely despise Frontlines.
    The don't do them and continue doing hunts.
    (0)

  4. #4
    Player
    DishSoap's Avatar
    Join Date
    May 2014
    Posts
    134
    Character
    Dish Soap
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kiokin View Post
    The don't do them and continue doing hunts.
    I would but it's pretty impossible right now with the current abusers and as an answer to "abuser problem" I don't think it's a good one. I can either miss most of the hunts that become available because of abusers or I can play some of the worst PVP in the game. Let's also not forget people are using the same things to abuse Frontlines as well apparently.
    (0)
    Last edited by DishSoap; 07-19-2014 at 08:26 PM.

  5. #5
    Player
    Erudain's Avatar
    Join Date
    Aug 2013
    Posts
    390
    Character
    Eldarion Telcontar
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Well you can reduce the reward if 0 is too drastic.
    As of now, Hunt is one of the faster ways to farm myth and sold too.

    You already can get myth/sold from treasure maps, beast dailies (ok small amounts) and now from frontlines too (50myth/25sold for 15-20mins of action)
    (0)

  6. #6
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    It sort of disappeared from conversation, but I think the OP's original idea would work quite well with a few tweaks. From what I understand the game client is currently fully capable of 'spawning' completely invisible and untargetable enemies. It does so frequently with things like battlecraft guild leves or maps where enemies spawn at a predetermined event (usually hp% of another mob or some other progress). What actually happens with those things is when you begin a leve, for example, the system loads all relevant mobs, chests, etc. but some may not appear until you trigger them.

    What they should do is make invisible, untargetable copies of the marks all over the zone, but rather than have them all spawn together (that might actually be more of an advantage since from nearly anywhere in the zone you'd know that a mark spawned somewhere) make them persistent and allow them to slowly wander the entire zone.

    To get around this the radar developers would have to find some way of distinguishing between invisible and visible mobs if that's even possible with the information they can mine. Until they did that the radar app would be completely useless because of the overwhelming number of false positives.
    (1)

  7. #7
    Player
    Potchi's Avatar
    Join Date
    Apr 2012
    Posts
    55
    Character
    Potchi Parcheep
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Thank you Nutz for addressing the actual topic of this thread. It's amazing how something can get so derailed and a simple thread about a possible solution to an exploit can become a rant fest for everyone. I do like what you suggested, makes alot more sense to have them spawn on a regular basis rather than when the Mark pops. I hope SE can implement something like this.
    (1)

  8. #8
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Potchi View Post
    Thank you Nutz for addressing the actual topic of this thread. It's amazing how something can get so derailed and a simple thread about a possible solution to an exploit can become a rant fest for everyone. I do like what you suggested, makes alot more sense to have them spawn on a regular basis rather than when the Mark pops. I hope SE can implement something like this.
    Bound to happen here, unfortunately. Sorry :(
    (0)

  9. #9
    Player
    Erudain's Avatar
    Join Date
    Aug 2013
    Posts
    390
    Character
    Eldarion Telcontar
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    I'm not removing any reward...alex/oils/sands are still there for you to buy with allied seals.

    What that could do, is spread players more.
    You want to have lots of players doing lots of different things, not 75% the server doing just one.

    If you can get allied seals from frontlines, everyone who likes to pvp will try to get his oil/sands/alex that way.
    If you make sands/oil not count for the weekly ST/SCoB lockout, everyone who loves to raid will go back to raid.
    If you reduce the myth/sold reward to something like B = 10myth/3sold A = 25myth/7sold C = 75myth/15sold, everyone that needs the currency will have to go do something else.

    After having all that options, each player can evaluate which is the best path for him/her (hunts/pvp/raids/dailies) instead of forcing them all to just go and hunts elites
    (0)
    Last edited by Erudain; 07-17-2014 at 05:01 AM.

  10. #10
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Open world content needs to have limits in order to not being abused / exploited , i tho SE could have learned something from other mmorpgs that used non-instanced content for endgame.

    dont get me started about the "community....how ppl abuse each other , reset pulls , shout that X pulled before (sometimes isnt even true that X pulled ,yet X is blacklisted and kicked from LS's), ppl using radar, pos hack and who knows what...in order to "hunt" faster / better.

    FFXIV community wasnt perfect , far from it , but hunts arent helping it, having to turn shout off because ppl are swearing and raging at each other in every zone isnt fun.

    in the end the hunt was good idea poorly implemented, and i dont know why SE didnt see that coming....
    (0)

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