


Actually, he only wants to remove (or reduce) 1 thing. The rest is just buffing other stuff to make it worthwhile as well.
I like his 2, 3, and 3 ideas. Especially the second 3. I like hunts but I'd like it more if I could skip the drama/do it on a smaller scale.
I would but it's pretty impossible right now with the current abusers and as an answer to "abuser problem" I don't think it's a good one. I can either miss most of the hunts that become available because of abusers or I can play some of the worst PVP in the game. Let's also not forget people are using the same things to abuse Frontlines as well apparently.
Last edited by DishSoap; 07-19-2014 at 08:26 PM.


Well you can reduce the reward if 0 is too drastic.
As of now, Hunt is one of the faster ways to farm myth and sold too.
You already can get myth/sold from treasure maps, beast dailies (ok small amounts) and now from frontlines too (50myth/25sold for 15-20mins of action)
It sort of disappeared from conversation, but I think the OP's original idea would work quite well with a few tweaks. From what I understand the game client is currently fully capable of 'spawning' completely invisible and untargetable enemies. It does so frequently with things like battlecraft guild leves or maps where enemies spawn at a predetermined event (usually hp% of another mob or some other progress). What actually happens with those things is when you begin a leve, for example, the system loads all relevant mobs, chests, etc. but some may not appear until you trigger them.
What they should do is make invisible, untargetable copies of the marks all over the zone, but rather than have them all spawn together (that might actually be more of an advantage since from nearly anywhere in the zone you'd know that a mark spawned somewhere) make them persistent and allow them to slowly wander the entire zone.
To get around this the radar developers would have to find some way of distinguishing between invisible and visible mobs if that's even possible with the information they can mine. Until they did that the radar app would be completely useless because of the overwhelming number of false positives.

Thank you Nutz for addressing the actual topic of this thread. It's amazing how something can get so derailed and a simple thread about a possible solution to an exploit can become a rant fest for everyone. I do like what you suggested, makes alot more sense to have them spawn on a regular basis rather than when the Mark pops. I hope SE can implement something like this.



Bound to happen here, unfortunately. Sorry :(Thank you Nutz for addressing the actual topic of this thread. It's amazing how something can get so derailed and a simple thread about a possible solution to an exploit can become a rant fest for everyone. I do like what you suggested, makes alot more sense to have them spawn on a regular basis rather than when the Mark pops. I hope SE can implement something like this.


I'm not removing any reward...alex/oils/sands are still there for you to buy with allied seals.
What that could do, is spread players more.
You want to have lots of players doing lots of different things, not 75% the server doing just one.
If you can get allied seals from frontlines, everyone who likes to pvp will try to get his oil/sands/alex that way.
If you make sands/oil not count for the weekly ST/SCoB lockout, everyone who loves to raid will go back to raid.
If you reduce the myth/sold reward to something like B = 10myth/3sold A = 25myth/7sold C = 75myth/15sold, everyone that needs the currency will have to go do something else.
After having all that options, each player can evaluate which is the best path for him/her (hunts/pvp/raids/dailies) instead of forcing them all to just go and hunts elites
Last edited by Erudain; 07-17-2014 at 05:01 AM.
Open world content needs to have limits in order to not being abused / exploited , i tho SE could have learned something from other mmorpgs that used non-instanced content for endgame.
dont get me started about the "community....how ppl abuse each other , reset pulls , shout that X pulled before (sometimes isnt even true that X pulled ,yet X is blacklisted and kicked from LS's), ppl using radar, pos hack and who knows what...in order to "hunt" faster / better.
FFXIV community wasnt perfect , far from it , but hunts arent helping it, having to turn shout off because ppl are swearing and raging at each other in every zone isnt fun.
in the end the hunt was good idea poorly implemented, and i dont know why SE didnt see that coming....
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