To strike a balance between the delicate workings of PvP takes months of analysis, trial, error, and testing. To be able to function with even an ounce of coordination takes effort, understanding, and most importantly, time! Time that Frontlines just doesn't afford us. Higher standards of PvP play comes from very few things, among them are premade groups, and rarely a lucky batch of decent adventurers who are quick enough to adapt to learn or already have experience under their belt.

That being said, it is no surprise that certain aspects of certain classes have been blown out of proportion - there simply wasn't enough PvP of this scale going around until now. AoE healing of such high potency seriously disrupts the flow of this 'capture the flag' type of game because it immensely increases the durability of a team with higher numbers of healers. Cleric Stance added, Healers are versatile to the point that they are imbalanced.