I’ve already stated that it isn’t a matter of focus, it’s simply how easy they can get their spells off, healers enjoy not being punished very hard for being CC’d, and well if you sleep them another healer will wake the victim healer (that coordination argument ya? The healers won’t be standing together usually after medica goes off.) and lets not forget that other dps (coordinated dps!) can purify their healer out of cc cause of the purify change, fact of the matter is, you cant cc lock jack due to 1. Esuna’s insane casting time and recast time, and 2 everyone that’s not a healer has a targetable purify.So you want to nerf healers in PvP, because people cant coordinate? You do understand how asinine that sounds right? PvP should never ever be balanced around the lowest tier of play- no game should ever be balanced on the lower tier of play. Im sorry that people cant pull off basic coordination but dont punish the rest of us because you cant do that.
Healers are not overpowered, the ignorant masses are. If you cant pull out the coordination to focus a healer you arent winning the match anyways.
This sheep attitude wrecks games where the Devs are stupid enough to listen to people ranting and raving about balance they know nothing about. I sure hope SE does not do that here.
I’ve played over 100 games in frontlines now, have more first places than second or third places, and can honestly say with pretty good confidence that a pt with 3-4 healers will win their fights. Sprinting along with pillar play (or moving) guarantees that adlo or cure will go off before anyone can interrupt it Healers have a laughably low casting time for any of their spells.
Your argument of pandering to the LCD is pretty much invalid, there is no competitive play for this game mode, it would be nice if one were to develop. But for some reason everyone who argues this get good stance always assumes the dps suck and the healers are simply good, which is bull. The LCD argument would work even better if pre made games actually existed, however, they do not.
Everytime I get 3 healers in my pt the game is remarkably easier, and no I’m not arguing for healers to be 1v1 by a dps, that wouldn’t be balanced at all, I’m arguing against healers super human ability to tank in pvp (better than tanks)… and speaking of tanks.. a coordinated tank healers become even better when a pld actually knows what cover does… its quite scary.
To strike a balance between the delicate workings of PvP takes months of analysis, trial, error, and testing. To be able to function with even an ounce of coordination takes effort, understanding, and most importantly, time! Time that Frontlines just doesn't afford us. Higher standards of PvP play comes from very few things, among them are premade groups, and rarely a lucky batch of decent adventurers who are quick enough to adapt to learn or already have experience under their belt.
That being said, it is no surprise that certain aspects of certain classes have been blown out of proportion - there simply wasn't enough PvP of this scale going around until now. AoE healing of such high potency seriously disrupts the flow of this 'capture the flag' type of game because it immensely increases the durability of a team with higher numbers of healers. Cleric Stance added, Healers are versatile to the point that they are imbalanced.
There a lot of debate on if healer are a problem or not. But what would people actually liked to see changed specifically to help balanced out frontlines ? If Healers is such a problem how would you see it fixed (outside of initial suggestion by OP) ?
Sleep them> they use purify>sleep them again>mark one> Stun it >BURN> and repeatTitle says it all, its ridiculous, how hard it can be to remove 3, let alone 4 healers from sitting on base, short of mage lb 2 (which healers are good at dodging if they are on the same page thanks to esuna) it can prove pretty hard to remove them. with 3 back to back to back 4 digit criticals.
We had the base but never could we kill the healers, they eventually took it back.
once they res eachother they will have the weakness and they are easy to kill.There are also some skills that removes beneficial status.
i already had this problem having 4 healers in enemy group but they coudnt actually kill anyone in my group due to the lack of DPs, 4 healers is not a good setup, i wouldnt recommend more than 3.
Something tells me you havent read the thread.
yes i have read all ur QQ.
I have fought groups of more than 4 healers and still won the fights, all depends of ur level of skill and coordination, if u lose against 2,3,4 or more healers is because the other group plays better than your group and nothing else, if a team have alot of healers they will be hard to kill but their dps gonna be shit and wont be able to win a fight against a decent group.
apparently, you can't read my argument about your asinine post. nonetheless I didn't read this one just a forewarning because I could careless in any response that you had just made.You obviously can't read. Healers by themselves are not overpowered. It is a certain composition, which I've listed and have listed the tactical drawbacks and advantages of each. This being a pvp type of event, a metagame will eventually start to take form, and with how this is trending this is certaintly going to be it. Usually in any serious pvp game such a league, dota, or any fighting game, once a meta becomes cemented its usually the developer that ends up breaking it - not the player. You can protect your power as much as you want though.For the record I win far, far more than I lose. You're only argument is herp derp get gud, I havent even seen you cite a proper case.
Cheers
if all you can do is make personal attacks instead of a valid argument then you've got no point and should stop posting. This is a common strategy to use when an argument has no depth. So ya, cheers.
Last edited by Xisin; 07-21-2014 at 06:56 AM.
lol at anyone taking frontlines seriously
gimme my tomes
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