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  1. #1
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,275
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    eh... 1. It's uncommon for more than 2 healers to be in most parties, and even when there are...sometimes ppl switch to other roles. 2. This is a risk v. reward situation. Sure, stacking healers might defend a base better....but they don't zerg as well as other dd's and lack a dd LB. Also, if you're having trouble claiming a flag....there ARE other flags...go get one of those, maybe the healers will get bored/be forced to split up.
    (3)

  2. #2
    Player
    Xisin's Avatar
    Join Date
    Apr 2012
    Posts
    286
    Character
    Xisin Fendada
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Kinseykinz View Post
    eh... 1. It's uncommon for more than 2 healers to be in most parties, and even when there are...sometimes ppl switch to other roles. 2. This is a risk v. reward situation. Sure, stacking healers might defend a base better....but they don't zerg as well as other dd's and lack a dd LB. Also, if you're having trouble claiming a flag....there ARE other flags...go get one of those, maybe the healers will get bored/be forced to split up.
    Nah, they can go on the offense as well, all they have to do is just run on top of a cap point and stand there, you are mistaken if you think killing people is required to cap a point, you simply need more people standing on said point than the other team. I've seen this tactic employed by enemy healers on our very own outpost.

    Quote Originally Posted by ZhycranaDranix View Post
    I run into this problem a lot as a Drag on FL , stunlock them and group on one LB one of them lol , I've downed a group of Adder healers with just my Group so it can be down : )

    The problem with this statement lies in the fact you are depending on opponent error. Simply taking one healer out in a group of 3-4 proves ineffective due to pvp raise. If the healers react properly you won't be able to do this and pay the opportunity cost of lb use that could have been applied elsewhere. This is why i cited mage lb instead of melee lb - which proves quite effective in the face of 2 or less healers.

    I'd be fine with healer specific nerfs in pvp, either way if this isnt addressed I'd bet money if a meta does form within this game the first one will be based on healers, and this is an issue. (anyone remember soraka in early-mid season 2 in league of legends? Sona too, it creates anti-fun gameplay and is unbalanced... 2 whammies in one.)

    The obvious contermeasure is organized play - black mages. However due to the current structure of hit the healer til the healer is dead, it's practically impossible to keep them asleep (due to teamates wailing on them premades fix this.)
    (0)
    Last edited by Xisin; 07-17-2014 at 10:30 AM.

  3. #3
    Player
    IveraIvalice's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    How does esuna help healers dodge a Mage limit break?
    (2)

  4. #4
    Player
    Tarelther's Avatar
    Join Date
    Oct 2013
    Posts
    6
    Character
    Tarelther Valeroyant
    World
    Midgardsormr
    Main Class
    Leatherworker Lv 50
    That Limit Break is telegraphed. Esuna removes status effects that impair movement like Bind, Heavy, and Sleep. Granted, another healer would have to Esuna you to remove Sleep, but the point remains.
    (0)
    Contributor for the Noobist.com

  5. #5
    Player
    ZhycranaDranix's Avatar
    Join Date
    Jun 2014
    Posts
    572
    Character
    Zhycrana Dranix
    World
    Tonberry
    Main Class
    Dark Knight Lv 60
    I run into this problem a lot as a Drag on FL , stunlock them and group on one LB one of them lol , I've downed a group of Adder healers with just my Group so it can be down : )
    (0)

  6. #6
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90




    If your going to limit how many healers are in a party then you might as well do it for everyone because it'll get pretty ridiculous.
    (1)

  7. #7
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    maybe they need to rework que a bit.
    sometimes you dont get ANY healers sepct 1 in all alliances...
    you need atleast 2 per team or youre screwed most of the times with just 1
    and the other team was 3.
    (0)

  8. #8
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    If they limit it, what you think is gonna happen for the queue times?
    (1)

  9. #9
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    OP you can change job at the spawn point with no debuff in Frontlines. Even if you don't have that many healers at the start you can always switch in game.
    (0)

  10. #10
    Player
    Spyrit's Avatar
    Join Date
    Aug 2013
    Posts
    159
    Character
    Spyrit Moon
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    Both Blms and Brds are effective against healers, especially whms, due to interupts of casting, if there are 4 healers then place a blm or brd on each, blms can scathe, heavy, lethargy (really effective for slowing casting speed), scholars, kill the pet. Stuns can also help as well. Force the healers to LoS each other. I have never had a problem on my BLM against WHM. Just see to it no one gets a heal off.
    (1)
    Last edited by Spyrit; 07-17-2014 at 08:24 PM.

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