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  1. #1
    Player
    Desidious's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    380
    Character
    Desidious Fellspear
    World
    Lamia
    Main Class
    Fisher Lv 50

    Should SE implement a loot roll timer? (Especially for ST)

    A few times I've come across a huge playerbase that likes to take advantage of those with a tight gaming schedule and not roll on the last piece of loot on Circus tower. Everyone wants the UAT, sands, oils, and even the minion but trying to force users out that don't have time to wait is a bit absurd and rude. We all (maybe not all) worked together to get towards the end so why does the comradery stop when it's time to get the last piece of loot?

    Please look into having like a 30sec-2min final timer for the final loot. I'm not sure how to handle those that d/c but maybe someone has a decent suggestion for this. This is for those that don't have infinite time to wait to see if others will roll for their loot. They know that users might just drop out so it causes some colorful conversations.

    People that play this game have families, work, other important errands to do so this leaves those troll characters that have the time to troll others more control over what happens.
    (0)

  2. #2
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    For CT, you just finished a dungeon that took up to or longer than an hour. Is another 3mins really going to make or break your plans? That's a bit less time than a wipe would waste too

    EDIT: to be less snarky, there is a timer on each dungeon. If you don't have the time 'set aside' to play til that timer runs out (factors in wipes, low DPS, etc) you shouldn't be in the dungeon. Never expect a 'quick' run when with randoms especially (which is everything with ct), always leave time for error. 3mins at the end is negligible compared to the 60 to 120 min dungeon timers
    (12)
    Last edited by PArcher; 07-17-2014 at 01:47 AM.

  3. #3
    Player
    CUTS3R's Avatar
    Join Date
    Aug 2013
    Location
    Over there, on the left
    Posts
    829
    Character
    F'lhinna Kutseru
    World
    Moogle
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Desidious View Post
    We all (maybe not all) worked together to get towards the end so why does the comradery stop when it's time to get the last piece of loot?
    No offence OP, but im not sure if you're whether being really naive, or living in a different dimension.
    (1)

  4. #4
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Desidious View Post
    A few times I've come across a huge playerbase that likes to take advantage of those with a tight gaming schedule and not roll on the last piece of loot on Circus tower. Everyone wants the UAT, sands, oils, and even the minion but trying to force users out that don't have time to wait

    Quote Originally Posted by PArcher View Post
    For CT, you just finished a dungeon that took up to or longer than an hour. Is another 3mins really going to make or break your plans? That's a bit less time than a wipe would waste too


    ^^^ This. Are they being dicks? Yes. But suggesting that you zoned in and said "I have EXACTLY 45 minutes and I have to leave" and expecting the dungeon to be done and over by then is insanity.

    If you were ok with the time it took to kill the boss. You have 3 more minutes.

    Quote Originally Posted by Sasha View Post
    Then my roll of 15 won me the oil, though I seriously considered dropping due to my roll though. Couldn't have been more pleased.
    1st day of CT2 FC member rolled a 6 on the UAT. He zoned out because he assumed he couldn't win with a 6.... No one else rolled -_-
    (0)

  5. #5
    Player
    Elven's Avatar
    Join Date
    Jan 2014
    Posts
    303
    Character
    Arwyn Elven
    World
    Tonberry
    Main Class
    Archer Lv 90
    ST is fine while it still has the loot lockout it's when it's lifted we'll get problems.
    (0)

  6. #6
    Player
    Desidious's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    380
    Character
    Desidious Fellspear
    World
    Lamia
    Main Class
    Fisher Lv 50
    Doesn't it go beyond just three minutes? I'm or sure people were troll rolling up to ten minutes before the alliance chat got super heated.
    (0)

  7. #7
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Desidious View Post
    Doesn't it go beyond just three minutes? I'm or sure people were troll rolling up to ten minutes before the alliance chat got super heated.
    Each chest has a 3 min timer before loot drops, rolls cast or not.
    (0)

  8. #8
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Desidious View Post
    Doesn't it go beyond just three minutes? I'm or sure people were troll rolling up to ten minutes before the alliance chat got super heated.
    It's a 5 minute timer. As I said in another thread, SE gives us 5 minutes to decide what to do with the loot. It is the player's prerogative whether or not to use the full 5 minutes. If the item isn't worth waiting 5 minutes for then do you really need it?
    (5)

  9. #9
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Ryans View Post
    It's a 5 minute timer. As I said in another thread, SE gives us 5 minutes to decide what to do with the loot. It is the player's prerogative whether or not to use the full 5 minutes. If the item isn't worth waiting 5 minutes for then do you really need it?
    Honestly, the five minute timer is a little excessive. I feel like it could easily be dropped to about 3 minutes, but I could easily be overestimating players' communicative capabilities there.
    (0)

  10. #10
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Ryans View Post
    It's a 5 minute timer. As I said in another thread, SE gives us 5 minutes to decide what to do with the loot. It is the player's prerogative whether or not to use the full 5 minutes. If the item isn't worth waiting 5 minutes for then do you really need it?
    You open the loot window (1 second) - there is 2 items! you check the item one-by-one (3 seconds for one) then - you know if you want it or not. (1 second) You click need/greed.. or PASS. (1 second) you go to the next one (3 seconds) - you know if you want it or not. (1 second) You click need/greed.. or PASS. (1 second)

    1 Minute would be sufficient. But let's say some would be stressed and click the wrong button.. ok, 2 minutes max.

    Then again, if all 24 peeps open their windows at around the same time, there is no way in hell to have to wait until the timer is near the end.

    I accept the challenges anytime, and if you rolled 1 and hope, I would get a 2
    (0)

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