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  1. #1
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    I've played a lot of mmos over the years but this is the first one where groups would spam the first two bosses of a dungeon because it was faster than just jumping in the queue and doing things that way to get their ilvl up. I've never seen anything like this - and it's not the players who are at fault for finding the most efficient way to earn tokens, it's SE's fault for not designing a system that rewards completion in the random queue.

    SE has a lot to learn about dungeoning. I feel badly for everyone who is suffering as a result of really poor design. It's not going to go away until this level of token is obsoleted - I know they tried with Tam Tara which comes a little closer to the ideal of at least following a dungeon through to completion, but it doesn't end the player's desire to cherry pick dungeons because the time\reward investment is so skewed across the board.

    Things like this need to be taken into account when they design dungeons.
    (0)

  2. #2
    Player
    DuelingPokemon's Avatar
    Join Date
    Jul 2014
    Posts
    34
    Character
    Rajiya Shra
    World
    Brynhildr
    Main Class
    Arcanist Lv 50
    Hate speedruns. WoW made me wanna burn them with fire and the attitude that typically comes with them makes me sick to my stomach. ><

    I only do it with a group that:
    Knows what the heck they're doing.
    That all of us have done the dungeon at least once or twice
    Are GEARED for the dungeon
    Have a good attitude
    Can have fun with it

    Im not going to rush it just because you have to potty in fifteen minutes >=/
    (2)

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