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  1. #1
    Player
    Sargent's Avatar
    Join Date
    Nov 2012
    Posts
    43
    Character
    Cuore Mist
    World
    Odin
    Main Class
    Arcanist Lv 90

    [Suggestion] Display priority

    So this is now the second patch where SE has adjusted certain mobs to have display priority. Why not just make mobs a higher priority than PCs in the first place? I understand that at this point in the game it's a big change to be made, but it makes more sense having this done in the first place than having to patch Open World content every time it proves popular. Nothing's more infuriating to the player than not being able to participate due to the game loading random PCs over the mob you're trying to fight. Even XI has this an it's 12 years old.
    (1)

  2. #2
    Player
    Hoshikogi's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    129
    Character
    Hoshikogi Douatama
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I'm not quite so sure myself. The optimal priority for large scale fights should be Enemies (bosses/HNM maintaining the highest priority) --> party --> alliance (should they added it for over-world content) --> NPC's --> Other players.
    (1)

  3. #3
    Player
    Gokuhan's Avatar
    Join Date
    Sep 2013
    Posts
    358
    Character
    Gokuhan Kai
    World
    Siren
    Main Class
    Lancer Lv 80
    This is one reason I won't do hunts. Even AFTER the fixes they made, the A and S classes still disappear when too many people are around. I literally have to get as close as possible and sometimes it still vanishes and I have to spam AoEs for hits.

    I think it should be party/alliance then mobs and then other PCs for highest priority though. Being able to target your party for healing is to important.
    (0)