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  1. #1
    Player
    Vandril's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    555
    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    All you people getting queue times upwards of 40 minutes: I don't think this is intended behavior. I don't think it's because not enough are queuing. I don't think it's because Frontlines are not popular (they are popular as all hell). I am convinced that it is, in fact, a bug. I just can't imagine some people getting legitimate queues of 30+ minutes in length when I'm sitting there on the same server and GC (read the thread: it's not actually me, but there were people who shared a server AND GC that had a queue gap like this) getting an average queue of 3 minutes. I have literally never had a queue above 8 minutes in length since the patch that enabled group refilling after the match starts.

    My point? I don't believe that any amount of reward increase or baiting people into Frontlines will fix this. And I genuinely wonder what the real cause is.
    (1)

  2. #2
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    Quote Originally Posted by Vandril View Post
    My point? I don't believe that any amount of reward increase or baiting people into Frontlines will fix this. And I genuinely wonder what the real cause is.
    There is indeed no lack of people trying to do Frontline.

    There is however several predictable(SE seems to be terrible at that) problems crippling the queue. I'll try to enumerate my best guesses(and they're quite obvious):


    1. The system is based on Grand Company teams vs random teams, this alone makes the system messy for no reason whatsoever. The only reason to have it is lore, which is extremely weak specially if you consider the fact you can switch Grand Company every two weeks... we still have yet to get any kind of answer on the numerous threads regarding this.

    2. The system takes waaaaaaay too long to create smaller sized matches, if it can't match within 2-5 minutes it should just pop a smaller sized match, simple as that. Same problem happened with ranked matches in Wolves Den and it's just disappointing to see SE being unable to realize how bad a system that prefers to take more wait time to build x kind of match ,rather than just giving fastest match possible, is.

    3. Hunts... Yep, a vast number of the population is just spamming these, and i won't go into detail over how bad the design oversight was here, but the whole system is worsening the queues for everything, not just PvP, because the rewards are so good people aren't bothering with anything else.

    *Edit adition* 4- Almost forgot about this one, add to all this how buggy/bad the queue system has always been, i've seen people(myself included) waiting on the queue for 10+m and someone gets out - requeues and gets back in while the first person doesn't get a pop(talking about people in the same GC too)..
    (1)
    Last edited by Pibz; 07-19-2014 at 03:42 AM.