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  1. #1
    Player
    SeraviEdalborez's Avatar
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    Mar 2011
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    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    I was mocking you. WARs do not take more damage inherently. Even comparing a bad WAR to a bad PLD. It has been repeatedly stated that Shield Oath and Defiance are about equal in terms of eHP.
    (4)

    XI: Zeroblade, Titan Server

  2. #2
    Player
    IveraIvalice's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SeraviEdalborez View Post
    I was mocking you. WARs do not take more damage inherently. Even comparing a bad WAR to a bad PLD. It has been repeatedly stated that Shield Oath and Defiance are about equal in terms of eHP.
    You don't have to clarify, I knew you were. But since you seem to need a clarification, my "^" ment that I am absolutely saying what you think I am.

    My opinion stands. The effect of defiance and shield oath are not the same, it will take about twice the heals to get a war topped off then it would a pld. You can mock me all you want but my experiences will out weight your empty words.
    Regardless, I'm not here to debate with you. There are a lot more bad wars then there are bad plds. And I've seen far too many thinking that the healer is the problem. Just keep that in mind op.
    (1)

  3. #3
    Player
    Lyrinn's Avatar
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    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    If anything, a good WAR is easier to keep up. With Beserk+Bloodbath, Vengeance, and IB, a WAR can sustain himself through a large pull without requiring too many heals. PLD can do HG with Bulwark and Sentinel after but he will still require heals.

    Quote Originally Posted by IveraIvalice View Post
    The effect of defiance and shield oath are not the same, it will take about twice the heals to get a war topped off then it would a pld.
    And then you realise Defiance also gives them a healing boost to make up for the larger health pool. The math has been done, EHP is roughly the same.

    You can mock me all you want but my experiences will out weight your empty words.
    The irony.
    (5)

  4. #4
    Player
    IveraIvalice's Avatar
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    Apr 2011
    Location
    Gridania
    Posts
    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Lyrinn View Post
    If anything, a good WAR is easier to keep up. With Beserk+Bloodbath, Vengeance, and IB, a WAR can sustain himself through a large pull without requiring too many heals. PLD can do HG with Bulwark and Sentinel after but he will still require heals.


    And then you realise Defiance also gives them a healing boost to make up for the larger health pool. The math has been done, EHP is roughly the same.


    The irony.
    I know exactly what defiance does but having less defense means he's losing that hp faster then a pld would. Again I'm speaking from experience not what other people say on the internet
    Keep showing your intelligence, I love it.

    But since this seems to keep going over people's head, let me explain again.
    There are more bad wars out there then bad plds. Denying that is saying that war is just as easy to play effectively as pld and that's simply not true. I play with too many wars who do not, do NOT, know how to play effectively. And it's possible that the problem is not the op healing but the tank
    (0)
    Last edited by IveraIvalice; 07-17-2014 at 02:29 PM.

  5. #5
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by IveraIvalice View Post
    I know exactly what defiance does but having less defense means he's losing that hp faster then a pld would.
    They don't have less defense though. At all. Do we need to do math?

    Arbitrary numbers
    Physick: 1000 (1200 to warrior)
    Damage taken: 500/hit
    Paladin: 7000 HP
    Warrior: 7000 HP * 1.25 = 8750

    Paladin takes damage from 6 enemies.
    7000 - (500 * 0.8) *6 = 7000 - 2400 = 4600/7000 HP remaining (65.7%)

    Warrior takes damage from 6 enemies.
    8750 - 500*6 = 5750/8750 HP remaining (65.7%)

    Physick gives 14% max HP back to the paladin, 14% max HP back to the Warrior.
    (4)

    XI: Zeroblade, Titan Server

  6. #6
    Player
    Jican's Avatar
    Join Date
    Dec 2013
    Posts
    187
    Character
    Jican Marquees
    World
    Ultros
    Main Class
    Botanist Lv 90
    Quote Originally Posted by IveraIvalice View Post
    snip
    I'm going to nip this in the butt. The warriors have more HP because they get more damage not because of their inherent lack of defense, but because Pld take less damage % because of their SHIELD. Shield's, when they block, mitigate a certain damage percentage, as well as it's own defense to add to the max D. Defiance and Shield Oath have their perks, but don't forget the basics.
    (1)

  7. #7
    Player aerolol's Avatar
    Join Date
    Oct 2013
    Posts
    642
    Character
    Baron Eduardo
    World
    Goblin
    Main Class
    Marauder Lv 70
    Quote Originally Posted by IveraIvalice View Post
    ...
    ^
    Cure1 spammer detected
    (1)

  8. #8
    Player
    IveraIvalice's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by aerolol View Post
    ^
    Cure1 spammer detected
    Yes that's what I said
    Glad to know you can read
    (0)

  9. #9
    Player
    Sen_Terrechant's Avatar
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    Jan 2014
    Posts
    307
    Character
    Sen Terrechant
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by SeraviEdalborez View Post
    I was mocking you. WARs do not take more damage inherently. Even comparing a bad WAR to a bad PLD. It has been repeatedly stated that Shield Oath and Defiance are about equal in terms of eHP.
    Except they do take more damage inherently.

    PLD has shield oath. That alone means it takes less damage inherently.

    WAR has more HP and heals work better on it.

    So yeah, they do take more damage :3
    (0)

  10. #10
    Player
    Manuka's Avatar
    Join Date
    Jan 2014
    Posts
    82
    Character
    Enk'i Faer
    World
    Diabolos
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Sen_Terrechant View Post
    -snip-
    Not really, Shield Oath and Defiance are set up so that the eHP are functionally the same. If you had two equally geared War/Pal stand and get beat on they would both die roughly at the same time. The only difference is that Pal's are slightly more efficient on the healing part of the equation (Seravi round both physick values to 14% however there is a .6% difference relative to max HP in favour of Pal). The only time War takes more damage inherently is when you start factoring mitigation CD's which Pal has in spades over War who makes up for it with their self-healing, which in retrospect tends to be the bane of War's in SR's. A bad Pal can simply mash their CD's and still be effectively healed with ease but a bad War who doesn't chain their CD's to make the most of the self-healing is gonna drop faster than a healer can realistically heal in a GCD, adlo-chain or not.
    (0)

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