I was mocking you. WARs do not take more damage inherently. Even comparing a bad WAR to a bad PLD. It has been repeatedly stated that Shield Oath and Defiance are about equal in terms of eHP.


I was mocking you. WARs do not take more damage inherently. Even comparing a bad WAR to a bad PLD. It has been repeatedly stated that Shield Oath and Defiance are about equal in terms of eHP.
XI: Zeroblade, Titan Server



You don't have to clarify, I knew you were. But since you seem to need a clarification, my "^" ment that I am absolutely saying what you think I am.
My opinion stands. The effect of defiance and shield oath are not the same, it will take about twice the heals to get a war topped off then it would a pld. You can mock me all you want but my experiences will out weight your empty words.
Regardless, I'm not here to debate with you. There are a lot more bad wars then there are bad plds. And I've seen far too many thinking that the healer is the problem. Just keep that in mind op.
If anything, a good WAR is easier to keep up. With Beserk+Bloodbath, Vengeance, and IB, a WAR can sustain himself through a large pull without requiring too many heals. PLD can do HG with Bulwark and Sentinel after but he will still require heals.
And then you realise Defiance also gives them a healing boost to make up for the larger health pool. The math has been done, EHP is roughly the same.
The irony.You can mock me all you want but my experiences will out weight your empty words.



I know exactly what defiance does but having less defense means he's losing that hp faster then a pld would. Again I'm speaking from experience not what other people say on the internetIf anything, a good WAR is easier to keep up. With Beserk+Bloodbath, Vengeance, and IB, a WAR can sustain himself through a large pull without requiring too many heals. PLD can do HG with Bulwark and Sentinel after but he will still require heals.
And then you realise Defiance also gives them a healing boost to make up for the larger health pool. The math has been done, EHP is roughly the same.
The irony.
Keep showing your intelligence, I love it.
But since this seems to keep going over people's head, let me explain again.
There are more bad wars out there then bad plds. Denying that is saying that war is just as easy to play effectively as pld and that's simply not true. I play with too many wars who do not, do NOT, know how to play effectively. And it's possible that the problem is not the op healing but the tank
Last edited by IveraIvalice; 07-17-2014 at 02:29 PM.


They don't have less defense though. At all. Do we need to do math?
Arbitrary numbers
Physick: 1000 (1200 to warrior)
Damage taken: 500/hit
Paladin: 7000 HP
Warrior: 7000 HP * 1.25 = 8750
Paladin takes damage from 6 enemies.
7000 - (500 * 0.8) *6 = 7000 - 2400 = 4600/7000 HP remaining (65.7%)
Warrior takes damage from 6 enemies.
8750 - 500*6 = 5750/8750 HP remaining (65.7%)
Physick gives 14% max HP back to the paladin, 14% max HP back to the Warrior.
XI: Zeroblade, Titan Server
I'm going to nip this in the butt. The warriors have more HP because they get more damage not because of their inherent lack of defense, but because Pld take less damage % because of their SHIELD. Shield's, when they block, mitigate a certain damage percentage, as well as it's own defense to add to the max D. Defiance and Shield Oath have their perks, but don't forget the basics.

Except they do take more damage inherently.
PLD has shield oath. That alone means it takes less damage inherently.
WAR has more HP and heals work better on it.
So yeah, they do take more damage :3
Not really, Shield Oath and Defiance are set up so that the eHP are functionally the same. If you had two equally geared War/Pal stand and get beat on they would both die roughly at the same time. The only difference is that Pal's are slightly more efficient on the healing part of the equation (Seravi round both physick values to 14% however there is a .6% difference relative to max HP in favour of Pal). The only time War takes more damage inherently is when you start factoring mitigation CD's which Pal has in spades over War who makes up for it with their self-healing, which in retrospect tends to be the bane of War's in SR's. A bad Pal can simply mash their CD's and still be effectively healed with ease but a bad War who doesn't chain their CD's to make the most of the self-healing is gonna drop faster than a healer can realistically heal in a GCD, adlo-chain or not.
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