Even a semi-true fan needs to have played 11... if only to truly appreciate the beauty of XIVARR.
Even a semi-true fan needs to have played 11... if only to truly appreciate the beauty of XIVARR.
Graphics and UI perhaps.
Game design is another thing altogether.
Only the main (numbered series)... and most would add the first 'Tactics' game to the mix.
Just because something is called "Final Fantasy" doesn't mean a Fan of the series has to play it. SE over the years has tried to capitalize on the FF brand by attaching the name to a lot of lesser products. (eg. FF'The Spirits Within', FF:Mystic Quest, FF:All the Bravest, FF:Adventure, FF:Potion Drinks, etc. etc.)
Last edited by Zantetsuken; 07-17-2014 at 01:25 AM.
I'm actually of the opinion that they sort of did the same thing by including FFXI and FFXIV as main numbered parts of the series. Switching to a different genre really warrants considering them an offshoot series. I think Final Fantasy XI should have been Final Fantasy Online, and Final Fantasy XIV should have been Final Fantasy Online II. That would still bring in the FF name for the name recognition, and be enough to justify including thematic elements like chocobos, but without diluting the main numbered FF series by splitting it between multiple game genres.Only the main (numbered series)... and most would add the first 'Tactics' game to the mix.
Just because something is called "Final Fantasy" doesn't mean a Fan of the series has to play it. SE over the years has tried to capitalize on the FF brand by attaching the name to a lot of lesser products. (eg. FF'The Spirits Within', FF:Mystic Quest, FF:All the Bravest, FF:Adventure, FF:Potion Drinks, etc. etc.)
I totally agree.I'm actually of the opinion that they sort of did the same thing by including FFXI and FFXIV as main numbered parts of the series. Switching to a different genre really warrants considering them an offshoot series. I think Final Fantasy XI should have been Final Fantasy Online, and Final Fantasy XIV should have been Final Fantasy Online II. That would still bring in the FF name for the name recognition, and be enough to justify including thematic elements like chocobos, but without diluting the main numbered FF series by splitting it between multiple game genres.
Furthermore, I think FFX & FFXIII should have been part of a FF spin-off 'Cinematic Action' series. Both those games are extremely linear, have no open-world to explore, and depend heavily on cutscenes to progress the story. They are a marked departure from the rest of the series.
To be fair, every FF game was extremely linear - extremely until 1 major plot point in the game then every FF game gave you the ability to "explore" in order to get optional bosses or items (like ultimate weapons), FFX+ just made it that much more obvious. For example you could never tackle a FF storyline from any other direction other than the one set forth - To get to the northern crater in VII you needed to go a very set path, then a bunch of stuff happened, then it opens then you go straight to sephy boy or tie up loose ends that happened during your linear path.I totally agree.
Furthermore, I think FFX & FFXIII should have been part of a FF spin-off 'Cinematic Action' series. Both those games are extremely linear, have no open-world to explore, and depend heavily on cutscenes to progress the story. They are a marked departure from the rest of the series.
FF1 had some solid exploration in it... I remember reaching the NE point on the southern contenent and finding an area where Trolls and Gigas spawned long before you should be able to fight them.To be fair, every FF game was extremely linear - extremely until 1 major plot point in the game then every FF game gave you the ability to "explore" in order to get optional bosses or items (like ultimate weapons), FFX+ just made it that much more obvious. For example you could never tackle a FF storyline from any other direction other than the one set forth - To get to the northern crater in VII you needed to go a very set path, then a bunch of stuff happened, then it opens then you go straight to sephy boy or tie up loose ends that happened during your linear path.
FF3, FF4, FF5 and FF6 all had good exploration, even in the early game.
Same with FF9 -- that area above the ladder Gizamaluke's Grotto stands out
and.. Bravely Default also has an open-ish world as well (though not an official FF title)
I think the best of the single player games was FF12.. lots of places to go in that game, once you got outside of Rabanastre
Of course, no FF game even comes close to the non-linear exploration that exists in FF11.
Also, note that FF7, FF8, FF10, and FF13 were all done by the roughly the same SE development team -- you can see how each of their games became successively more and more linear, all culminating in the thinly-disguised corridor-runner that FF13 was.
Last edited by Zantetsuken; 07-17-2014 at 04:43 AM.
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