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Thread: Path companions

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  1. #2
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,410
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Oh yes this! I miss my old Path Companion too - having my chocobo as a companion is nice and all, but the Path Companions really fitted the story and functioned as your character's 'voice' in cutscenes. Considering the new minion guide actually quotes a Path Companion for the wind-up sylph (fittingly, given the fact my Path Companion in 1.0 didn't exactly get along well with them!), I'm wondering if SE is indeed planning on their reintroduction later on.

    After all, Path Companions also served a gameplay function in 1.0 in that they allowed Disciples of the Hand and Land to undertake story quest battles (the same reason for the Parley minigame), and as Parley has since returned in ARR (unexpectedly), I'm hoping that the Path Companions will also indeed be coming back sometime in the future.
    (1)
    Last edited by Enkidoh; 07-18-2014 at 02:26 PM.
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.