Radar, and 3rd party add-ons will do one no good since this is an instanced fight. No game crashes and super lag from 50+ players crowding into an area, no ninja pulling, no hostility. Veritable time sink as well, since these fights should provide very solid gear, but be quite challenging at the same time. So to learn these fights...one must acquire and spend seals. You wipe, fight's over. Get another 25, 50, 99 seals. Depending on how seals are implemented, add a number and/or weekly cap on them if need, to keep the super hardcores from gaining 10+ stacks of 99 seals. And for the player who has no FC, or their FC doesn't have the members or the ilvl requirements for these fights, then there's the hunt.

I see nothing wrong with the old BCNM/KSNM system being implemented on ARR, if anyone out there has anything to add to, or support this idea, or something I may have missed or not thought about, please speak it. I just had to get this idear out there.