I realize there's like a ton of hunt complaint threads on the forum but clearly we don't have enough as they are not reading them and not seeing the actual issues many people have mentioned. So here I go mentioning everything from the multiple hunt threads:
What has been done:
● Increase of the monsters HP - they die SLIGHTLY less quicker now.
What is still a problem:
● People are still using 3rd party softwares and from what I hear also teleport hacks? Banning only 9 people? Surely there are more than 9 people since masses of people run to the spawn locations!
● Sands and oils are UNLIMITED with NO WEEKLY CAP. As someone who is a t9 raider posted in another thread, they are limited to only maybe 1 sand per month so they can share with their whole team due to weekly lockouts. Meanwhile anyone who can spam AOEs, flashes, medicas whatever can spend a day hunting and get a sand. The complaint isn't that "noobs be getting good gears" but the complaint is that those who can clear coil are getting less reward for their effort. Why even do coil? You can zerg your way to i110 in no time right?
● Hunt rewards are so good most people are not doing any other content. On my server there are barely any Ramuh ex parties. Why? Because Ramuh ex drops i100 rings and i100 weapons. But who needs that when you get easily get soldiery from hunts, geta piece of a gear, get your oil/sand and bam you got 110 item/weapon. Why even bother learning mechanics of a new fight when you can just zerg your way to end game gear!
● This system promotes very unfriendly play. Sure there's linkshells for hunts, but some people tend to keep it all secret. Some other threads have shown people charging MONEY to get into the linkshell. Even with the increased HP, people be scouting maps, following random people like stalkers thinking they're going after a mob. Instead of working together like intended, people are working against each other.
● For casual players who do not have time to join a link shell or hunt for hours on end...the daily hunt rewards are STILL A JOKE. Killing 3 monsters gives 1 MEASLY SEAL. Killing a fate boss gives 2 MEASLY seals. Killing an A rank monster in less than 2 minutes gives 20 SEALS. I saw in the update that you are "considering increasing the daily mark rewards". Please stop considering and just DO IT. As it stands the current rewards are pathetic and demotivating!
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After everyone's multiple suggestions and complaints, only increasing the HP is just putting a bandaid on the issue:
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