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  1. #11
    Player

    Join Date
    Mar 2011
    Posts
    768
    Perfect is a bit much but yeah, loving this update. Actually got me playing and ENJOYING the game for once.
    (0)

  2. #12
    Player
    Thanos's Avatar
    Join Date
    May 2011
    Posts
    527
    Character
    Thanos Xiv
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Only thing I want right now is to turn off ambient noises... or at least have a volume setting for it..
    (1)

  3. #13
    Player
    Eugenics's Avatar
    Join Date
    May 2011
    Posts
    318
    Character
    Sponge Bob
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I'm more disappointed with all the bugs that came with 1.8 and the fact that the flags don't move. No wind in Eorzea? No shadows at the camps, Ul'dah weapon skins just look plain. Ul'dah Scimitar looks like a giant butter knife. Starting to feel like SE design team is running out of imagination.

    I don't have any problems with the hate system, auto attack, or the healing changes. Repair system hmm... not a big fan but i can live with that.
    (0)

  4. #14
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    Glad to hear people complaining about enmity management, particularly the mages. I loved that in FFXI you (as a healer, and DPS for that matter) had to manage your hate properly. What does this mean if you are a mage? Well, you can't spam cure. Sometimes you have to let tank cure themselves, or build hate, and stay in the yellow/red a bit bc those last few seconds will prevent hate being ripped off if you cure. You shouldn't be updating your Netflix queue when main healing. Large part of the "skill" is sensing when you can and can't heal, and you get that from being immersed in the ebb and flow of battle; not just watching a health bar go up and down.

    Lastly, think about it for a second. If you are attacking a group of monsters, and one monster in the back is curing the one you are currently targeting, doesn't it make sense to attack the one curing first/more often? I think so. So apply that logic to the current cure-hate complaints. It makes sense that any cure would draw lots of "hate." Aren't you pissed when someone undoes something you are working on? I am. Makes sense that battles are not clean-cut rather a sort of bloodied mess where the mage has little mp, is dinged up, and the tank is sweating. I like that!

    Just my 2 gil.
    (4)

  5. #15
    Player
    Thanos's Avatar
    Join Date
    May 2011
    Posts
    527
    Character
    Thanos Xiv
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    AND I AGREE!

    its good watching ppl who thought they were good at a broken game and complain now cause they cant handle the game the way it should be.

    Me personally i was sick of playing call of duty while i sit there spamming aoe cures LOL

    It saddens me that a lot of the ppl complaining played FFXI also.. i mean if they never played FFXI prior then fine.. but like come on
    (1)

  6. #16
    Player
    Petdo's Avatar
    Join Date
    Apr 2011
    Posts
    202
    Character
    Ma Nya
    World
    Tonberry
    Main Class
    Goldsmith Lv 60
    That's one small step for this patch, one giant leap for FFXIV Future!
    (0)

  7. #17
    Player
    Synfrag's Avatar
    Join Date
    Jun 2011
    Location
    Ul'Dah
    Posts
    377
    Character
    Syn Kazama
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I also wouldn't say perfect but it's not too much of a stretch to say that 1.20 should get the game to the point where it should have been at launch. Imagine how the game would have launched had Yoshi-P been running it from the start and actually taking in the Beta feedback. Most of what we are seeing is amended versions of what Beta testers said.

    Combat fluidity and Auto Attack
    Targeting and Camera controls
    Change to Physical Level / Rank system
    Class specialization
    Transportation Adjustments
    Simplification of Crafting

    Here is what I would still like to see implemented
    Auction House
    Way to Stack Items
    Option to turn off tool-tips
    Change to selected skill indicator (Can't really tell what skill I'm on)
    Better response time on item transactions
    Auto Attack while your action bar is closed
    Multiple Action Bars or more spaces

    Givens:
    Chocobos
    Class Balancing

    Other than that, mechanically it's pretty sound now. Just tweaks and balancing needed. And content of course!
    (0)

  8. #18
    Player
    Lucinda_Lecore's Avatar
    Join Date
    Jul 2011
    Posts
    100
    Character
    Kimiko Hasaguri
    World
    Zodiark
    Main Class
    Arcanist Lv 21
    Tbh I wouldn't go as far to say v1.18 wasperfect. However, it was a very good patch. I agree with the general feel of this thread that it has introduced a few dimentions to this game, as well as a creative and challenging spin to otherwise stale and over farmiliar classes.

    I still see this patch as laying the foundations to what this game will become. I like most here, now have very high hopes for the future of this game. v1.18 has set the standards for the future patches, I truely hope Yoshi-p and the dev team do not let us down after the great v1.18 kick-off.

    Combat fluidity and Auto Attack
    Targeting and Camera controls
    Change to Physical Level / Rank system
    Class specialization
    Transportation Adjustments
    Simplification of Crafting

    Here is what I would still like to see implemented
    Auction House
    Way to Stack Items
    Option to turn off tool-tips
    Change to selected skill indicator (Can't really tell what skill I'm on)
    Better response time on item transactions
    Auto Attack while your action bar is closed
    Multiple Action Bars or more spaces

    Givens:
    Chocobos
    Class Balancing
    I agree alot with these suggestions. But I would not want the growing mechanics to suffer greatly for them.

    Here's hoping for a bright future for this game. Roll on v1.19 and beyond!

    Lucinda xXx
    (0)

  9. #19
    Player
    Haibel's Avatar
    Join Date
    Mar 2011
    Posts
    647
    Character
    Lona Shiri
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Synfrag View Post
    Way to Stack Items
    Not following you on that one.
    (0)

  10. #20
    Player
    Thanos's Avatar
    Join Date
    May 2011
    Posts
    527
    Character
    Thanos Xiv
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Stacking foods perhaps?

    Im iffy bout having a auction house.. i mean sure its a drag going ward to ward to buy things.. but i sometimes prefer that over a million ppl and their mules standing around town. But i love the AH damn it!

    I wish our UI was client side base as oppose to server side.. its faster after the update but still slow.. takes me forever to sell things WHICH LEADS ME TO... a multi sell function for all those useless drops.. one by one is meh
    (0)

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