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  1. #1
    Player
    MokoMuncher's Avatar
    Join Date
    Mar 2011
    Posts
    22
    Character
    Kaine Astreaus
    World
    Jenova
    Main Class
    Gladiator Lv 51
    Quote Originally Posted by Archadius View Post
    I can see how this could prove to be a real issue, but generally if you're partying (and not dying) you won't get a ton of gear wear and should only have to repair every few hours (totally reasonable).
    yeah but when your trying to help your LS mates with toto-rak then there's going to be some dying there were other ppl outside of the dungeon complaining about the same thing
    (0)

  2. #2
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by MokoMuncher View Post
    yeah but when your trying to help your LS mates with toto-rak then there's going to be some dying there were other ppl outside of the dungeon complaining about the same thing
    well ofcourse, just play wisely or try not to get killed instead.. o_O i know is wishful thinking, but that exactly the point, ppl carefree to die as much as they wanted without a thought of penalty, and once is added you now need to rethink of dying. I hope it stay this way, is perfect for now.. hehe
    (0)

  3. #3
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Oh, well I can't say I've run into that problem yet. I ran it as 35 ARC, with a 25 LNC, a 32(?) CON and one other guy around 30 and we didn't have to suffer any deaths (without raise, remember, it's only without raise that you take a big gear hit).
    (0)

  4. #4
    Player
    zzapp's Avatar
    Join Date
    Mar 2011
    Posts
    355
    Character
    Eli Storm
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    I think I'd be ok with this if it wasn't so totally punative. Taking gear down to 35% for an unintentional death just isn't right. Maybe a 10-15% reduction for each death. Death is just going to happen in this game, and you won't always be traveling with a mage. Also, there is no reraise as of yet in the game.

    I guess I'm just having trouble with some of the 'all or nothing' changes in this game.

    - this for one
    - MP cost going from ridiculous to ridiculous the other side of the spectrum
    - faction leve rewards Horn and Hand - my god has anyone looked at these? Lanolin, hempen bowstrings, undyed canvas, iron ingot. This faction was nearly non-revalent before. What kind of rewards are these for 100/200/300 faction points? At least before there was occasional opportunity at some nice items like tattered robe and vintage jesters. I understand SE is moving emphasis away from leve's, but instead of this, why not just remove them from the game? This is a joke. Leve NM drop rate is also a joke. I've assisted on roughly 15 of these, and 0/15. That's 600 faction points for a liklihood of nothing. This just isn't right, either, but a whole other discussion, I understand.

    Incidently, I can repair every stitch of my battle gear, but 45K a pop for an accidental death, is still, imo, way too punative.
    (1)
    Last edited by zzapp; 07-25-2011 at 10:30 PM.

  5. #5
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by zzapp View Post
    Incidently, I can repair every stitch of my battle gear, but 45K a pop for an accidental death, is still, imo, way too punative.
    I only lose 10-15% per death :X
    (1)

    Peach Parfait/Khulan Angura on Gilgamesh

  6. #6
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by SuzakuCMX View Post
    I only lose 10-15% per death :X
    ya exactly you dont go from 100%-35% in one death.
    agreed that would be a pain but its not
    (1)

  7. #7
    Player
    Amicus's Avatar
    Join Date
    Apr 2011
    Posts
    8
    Character
    Kayari Nemias
    World
    Balmung
    Main Class
    Archer Lv 20
    Quote Originally Posted by zzapp View Post
    I think I'd be ok with this if it wasn't so totally punative. Taking gear down to 35% for an unintentional death just isn't right. Maybe a 10-15% reduction for each death. Death is just going to happen in this game, and you won't always be traveling with a mage. Also, there is no reraise as of yet in the game.
    From my experience, I've only lost 6-7% on a death on each equipped item. You probably suffered wear on your items if you started at 100%. Some people have also been saying that items degrade faster on use now than before.
    (0)
    Last edited by Amicus; 07-25-2011 at 11:58 PM. Reason: Added the world 'Also'

  8. #8
    Player
    fmonkey13's Avatar
    Join Date
    May 2011
    Posts
    213
    Character
    Ryelee Antilles
    World
    Bismarck
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Amicus View Post
    From my experience, I've only lost 6-7% on a death on each equipped item. You probably suffered wear on your items if you started at 100%. Some people have also been saying that items degrade faster on use now than before.
    It is a 25% reduction upon return. It states this in the patch notes.

    Opps. I ignore this...... Reread the patch note. It does not state the gear damage.

    25% is hp and mp reduction.
    (0)
    Last edited by fmonkey13; 07-26-2011 at 12:21 AM.

  9. #9
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by fmonkey13 View Post
    It is a 25% reduction upon return. It states this in the patch notes.
    Then it isn't working correctly, because I had to die and return three times from 75% durability before it told me my stuff was broken.

    EDIT: I just looked and it only says there is a durability loss, but it doesn't say a specific amount.
    (0)
    Last edited by SuzakuCMX; 07-26-2011 at 12:18 AM.

    Peach Parfait/Khulan Angura on Gilgamesh