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  1. #1
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Garlyle View Post
    Yeah, unfortunately B-ranks were not intended to be multi-party zergfests, and they're still not. I don't know if they ever will be.


    Come to think of it, some level of server-size scaling on the hunts may actually be in order.
    Agreed.

    Not sure how many level 50's there are on a given server, but let's estimate 2000. Every week, those 2000 people are pointed at a single B-rank mob via the Weekly Hunt. Let's say that these 2000 people cooperate, and divide into 500 parties of four, the "appropriate" size intended for fighting a B-rank. Over the course of seven days, Naul can pop once an hour for a total of 168 pops. That means that 332 parties get left in the cold, roughly two-thirds of the server.

    Yeah, someone at SE isn't terribly good at math. Weekly hunts are a joke, and something needs to be done.
    (2)

  2. #2
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by LineageRazor View Post
    Numbers!
    Fun fact: you can look up player data here (it all uses Lodestone data, which is freely available). On Adamantoise, there's ~4.5-5k representatives of each level 50 job; keeping mind there is of course some overlap from characters that have maxed multiple jobs.

    Which... is actually far more horrifying numbers about the Weekly Hunt availability even when you start factoring in things like players not currently playing/players who aren't participating in Hunts/etc.
    (0)