The open world certainly became more dangerous, now every area is slathered in vitriol.



The open world certainly became more dangerous, now every area is slathered in vitriol.
Okay? Go complain about trolls in CT as well then, they're all over this game, nothing to do with hunts.
Are you joking? It really isn't as bad as you're claiming, yeah it's flawed, but it certainly isn't that bad.
Oh god, I can't take people bitching in shout chat! I'M LEAVING THIS GAME! Really...? Either you're lying or these people are just plain stupid, just don't look at the shout chat, plain and simple.

Or just go WHM, tag the mob with Aero or something, then Divine Seal/Presence of Mind and spam Cure II on yourself until the mob is dead. You'll probably end up tanking it and will get a decent amount if not full credit solo. Plus it helps the mob live longer in a small way.First off OP, if your doing hunts on SMN, and things are dying less then like 20 seconds, you should switch off SMN and go to your BLM, (if your going out of party).
On average BLMs, and BRDs for DPS, have the highest potential to get the highest gains on all ranks that last less then 20 seconds. On BLM on B and A ranks, both dying roughly in the same time on my server, I can still get full credit out of a party assuming I'm there when its first pulled. Raging Strikes+ Fires and Double Flare rotation pretty much solidifies you on contribution for both.



i stand by the fact that i said people take hunts far more to heart than it needs to be.
if ppl are seriously leaving because of this i can't help but laugh.
i was doing botany, about 20 ppl came as ppl shouted and waited...
they started and it died in 5 seconds w/ just a few ppl...it needs a BIG hp booster



Balmung is fairly vocal in shout channel right now due to the hunts, where they weren't so much before, I'll grant that. However, Azury has a long history on these boards of very drawn out complaints that stem to be a tad more extreme than the average opinion, even for the server she plays on.
I certainly do not like the hunt system as it stands, but I have multiple reasons for that, rather than just the congestion. For me, it lacks most of the ideas that come to mind when referring to hunts in favor of the typical trappings of MMO 'open world' content, which, I have long stated on these boards, ends up being more toxic than its worth in the long haul.
All of the pratfalls we have encountered, I've cautioned against: Competition causing bad blood between players - the flooding demand for content and the innate inability for open world NM systems to accommodate it, the exploitation and outright cheating the system up to and including the use of third party tools, and the further wedge in the divide among the player-base. All of these are things I've been warning against since 1.0 days, and bemoaning since FFXI.
But there are other things that make these hunts not so engaging for me, mechanically. There's no chase, no trapping. Yes, the Hunt monsters themselves have somewhat unique fight mechanics to them (at least the S ranked ones.) However beyond the fight there are no behaviors unique to hunts other than spawn conditions and timers. I'd love to see a monster you'd have to chase to a specific spot to get to fight, or have to bait out to specific places for bonuses or to prevent specific kinds of damage. To me, part of hunting is the environment and right now there's no real environment-awareness in hunts.
However, my expectations of that changing are realistic, and I would be content with adjustments to better accommodate the congestion (such as force-poping methods).
In the end, I typically don't mind or begrudge Azury's outbursts. While I feel there needs to be better respect paid to the developers for the realities of running an MMO, especially for a Japaneese company, who's never experienced this level of success before in the field. (In contrast to Korean and North American MMOs which have had lots of experience in the field) I do feel that having outspoken opinions on such matters are a necessity for all MMOs. Though, having it all come from one voice does tend to discredit the poster over time - Boy who cried wolf and all.
And in this matter, I do agree with the base overall mood on this - Hunts still need a lot of work. I'm more than confident that SE developers are aware of this, however.
Last edited by Hyrist; 07-17-2014 at 08:54 AM. Reason: Clarification



I'm sorry but I just did a S rank. my LS found it. We were there from the start. 5 seals (full party). All hitting it non stop entire fight from the start.
This system is a total joke. And incredibly unfair and luck-based.
I've done 5 or 6 S ranks, many of which my LS spawned today, and have yet to get full credit for any of them (always 30 or less), regardless of full party. Each fight mob kept disappearing.
Mew!
So you're getting the same amount of rewards in a full party from pull than I am from solo attacking the S Ranks... that's messed up, this sh*t needs fixing.I'm sorry but I just did a S rank. my LS found it. We were there from the start. 5 seals (full party). All hitting it non stop entire fight from the start.
This system is a total joke. And incredibly unfair and luck-based.
I've done 5 or 6 S ranks, many of which my LS spawned today, and have yet to get full credit for any of them (always 30 or less), regardless of full party. Each fight mob kept disappearing.



It does need fixing, it is very frustrating. I feel as if a scaling system not unlike FFXI's ZNMs would have been far more successful. With the Daily hunts providing currency towards pops for higher ranking monsters and so forth.
At the very least, however, better scaling for reward of content really is a more immediate concern, barring all other adjustments.

Make the personal daily / weekly marks worth something - make the random marked mobs worth next to nothing.
Greetings!
Since this thread is discussing topics already covered in another thread, I invite you to join the discussion there.
Band-Aid fix on hunts didn't work
LGM Enkrateia
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