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  1. #1
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    Jun 2011
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    710

    I think if guildleves were like the dungeons...

    If guildleves were like the dungeons, then nobody would have quit.

    I've always hated guildleves, they don't make sense in an MMORPG which is supposed to be, at least in part, about some sense of adventure.

    The dungeons provide a way for SE to showcase their creativity and instill the gameworld with lore and background-story while still being a fun way to get SP and meet people.

    So in retrospect, it seems obvious that SE should have made, and should now seek to make, the leves which one acquires from the guildleve counter more in the same vein as the dungeons, perhaps making them non-instanced to provide a difference between the two independent systems.

    Because, let's face it, the way guildleves are now (neither fun, attractive, or good for SP), nobody will do them.

    The only reason you would do them is for the Guild marks or rewards, and it won't be a very enjoyable passtime, I can guarantee that.

    I guess I mention this only because as it stands now, the current rendition of guildleves seem like a vesitgal appendage to the game, or in other words, a relic from the dinosaur era. It seems out-of-place in the newfound scheme of things, and you find yourself asking why such a system is still in the game at all.

    Guildleves shouldn't be completely phased-out, no, if for no other reason than because they are an integral aspect of the opening cutscene (and also a recurring FFXIV motif). So i'm not advocating they be thrown out. I just think that, instead of being thrown out entirely, the system needs a serious overhaul, with every single guildleve being reimagined with a new emphasis on engaging the players (like the dungeons), rather than just providing a bunch of mobs for players to kill.

    The dungeons are repeatable, but have enough variety within them to sustain repetition. Guildleves don't. But they should.
    (4)
    Last edited by giftforce; 07-25-2011 at 12:42 AM.

  2. #2
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
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    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    There is guild leve type of mechanic in every mmo , erasing guild leves to make dungeons leves is pretty much the same as making more dungeons and leave leves alone for that day you are extremely short on time.

    Becouse the way guild leves are set now you can finish all of them in 30-min-1hish and get some decent SP FOR THE TIME SPENT.

    Idk why soloers complain about leves now, they give a decent amount of sp in a extremely short spawn of time.
    Are they boring and meaningless , well yea, but as any solo grind type of mechanic.Leves are completely aimed to solo currently.

    Is like right after patch i logged in at 5 am did my leves cheking battle,got over half a rank and went to bed at 6ish , (yea i worked night shift that day).
    (3)

  3. #3
    Player
    Lucinda_Lecore's Avatar
    Join Date
    Jul 2011
    Posts
    100
    Character
    Kimiko Hasaguri
    World
    Zodiark
    Main Class
    Arcanist Lv 21
    If guildleves were like the dungeons, then nobody would have quit.
    I havnt heard of anyone quitting over Guildleves.

    Also, there needs to be a mix of ways to proceed through the game. Guildleves and small sidequests offer a more solid system for people who have less time to play than some. Of course, longer and more "adventure" like ways to gain sp is always more fun (in my opinion at least). But let's not forget that more time consuming options are not always available

    Lucinda
    (2)

  4. #4
    Player
    Join Date
    Jun 2011
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    710
    Quote Originally Posted by Zkieve View Post
    There is guild leve type of mechanic in every mmo , erasing guild leves to make dungeons leves is pretty much the same as making more dungeons and leave leves alone for that day you are extremely short on time.

    Becouse the way guild leves are set now you can finish all of them in 30-min-1hish and get some decent SP FOR THE TIME SPENT.

    Idk why soloers complain about leves now, they give a decent amount of sp in a extremely short spawn of time.
    Are they boring and meaningless , well yea, but as any solo grind type of mechanic.Leves are completely aimed to solo currently.

    Is like right after patch i logged in at 5 am did my leves cheking battle,got over half a rank and went to bed at 6ish , (yea i worked night shift that day).
    I'm not sure what your point is, but are you trying to say that a boring, unengaging grind which is completely want of variety and explanatory lore is something that developers should strive and aim for?

    Remind me never to let you design a game.
    (0)

  5. #5
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
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    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by giftforce View Post
    I'm not sure what your point is, but are you trying to say that a boring, unengaging grind which is completely want of variety and explanatory lore is something that developers should strive and aim for?

    Remind me never to let you design a game.
    Well if you want to hand pick my comments to make an argument i wont bite.But thanks for trying.if you want to have a discussion on why i think different than you ill gladly dig.
    (1)

  6. #6
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Speak for yourself, I love guildleves.

    I know a lot of people don't like them, but I think the fact they have been more or less the only content for almost a year has some to do with it. I'm sure there will be some people who will avoid them like the plague for awhile, but over time things will probably balance out and they won't seem so bad to most people. Especially newcomers.
    (1)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  7. #7
    Player
    Join Date
    Jun 2011
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    710
    Quote Originally Posted by Lucinda_Lecore View Post
    I havnt heard of anyone quitting over Guildleves.

    Also, there needs to be a mix of ways to proceed through the game. Guildleves and small sidequests offer a more solid system for people who have less time to play than some. Of course, longer and more "adventure" like ways to gain sp is always more fun (in my opinion at least). But let's not forget that more time consuming options are not always available

    Lucinda
    That's what I meant.

    I meant: let's make guildleves more fun and engaging.

    Nowhere did I suggest to make them more time-consuming.
    (0)

  8. #8
    Player

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    Mar 2011
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    Limsa Lominsa
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    896
    I agree that right now, guild leves are really boring. I think as much as anything it's because it feels like there's even less purpose behind your actions than normal MMO questing. You're out in a random open field getting sent to deal with random mobs just standing about, nothing about it feels important or special.

    I think it would've been better if they weren't in such standard places. For example, you could be sent out of a city to the first camp, which is outside a cave, and you get leves to venture down into the depths and find out what's going on. It would be nice if they have some sense of progression too, as you complete the basic 'surface level' leves more become available that reveal more detail about the region and what's going on.

    Right now they are really, really boring.
    (2)

  9. #9
    Player
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    749
    I quit over guild leves, but I came back with 1.17c.
    (0)

  10. #10
    Player

    Join Date
    Mar 2011
    Posts
    837
    Repeatable "daily" quests are just an outright bad system of leveling. They are fine when used for an auxiliary system of progression (i.e. faction rep, server-wide progression, etc.), but utterly fail to fill in the complete experience that most RPGs these days provide. Also, they were pretty poorly implemented...
    (2)

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