on drg vs mnk rotation, tbh i found the Mnk rotation much much easier.
Its more constant. Basicly only: 3 Attacks from Flank --> 3 Attacks from Behind --> repeat. Throw ToD anywhere inbetween when it runs out, use buffs and your 2 off CD attacks.
DRG's Buffs and debuffs have a different uptime, so you have to adapt more, when you want to maximize your dps and dont want to clipping dots/buffs too much. Plus, more off CD attacks.
In addition to that: If you fuck up DRGs impulse drive from behind (because boss turned), you have to restart the combo. On Monk you can do your combos from any place, and "only" lose some dps. which is the higher dps loss, i cant say, as i dont play melees much. But i found the Monk rotation easier. (also on Dummy, my equally geared monk deos like 50 dps more. Mnk NOT BiS, alot crit in gear. DRG is kinda BiS 2.1 with moogle neck too (like full det))