can monk be fixed in pvp/frontlines without fundamentaly overhauling the job? actually i think drg needs help too. im starting to see matches where the closest thing to a melee dps, are dps geared war's and thats cause wars get a fair amount of damage buffs as well as having heavy armor to endure hits. i tried to play drg in a similar fashion as my war and it didnt work because drg is too squishy. an idea i had was to make the skill speed buff a trait and change the GL attack buff to function more like wrath stacks or simply give mnk combo bonuses. i think mnk is fine in pve it just doesnt work at all in pvp. i used to not care about pvp but frontlines is actually pretty fun and im sick of seeing team full of blm/bard/smn and a spattering of tanks. i suppose the lazy aproach would be to just have all positional requirments ignored in pvp and maybe buff featherfoot.