I guess people are aware how much dps a MNK is capable to dish out at iLvl 110 vs a DRG with the same iLvl.
The difference is insane.
Why all the love to MNK and not DRG?
I guess people are aware how much dps a MNK is capable to dish out at iLvl 110 vs a DRG with the same iLvl.
The difference is insane.
Why all the love to MNK and not DRG?
Last edited by Frizbeez; 07-06-2014 at 03:44 AM.
I would love to know this too. I'm not trying to be bias or anything (Because I main Drg) but I think Drg is most efficient because of Disembowel. This move helps Birds pull out a few extra Dps. Not like it does anything but that's just me.
Only reason why I think people want Monk more than Drg because of loldrg (Their Jumps and how they die because of it) and maybe their Mantra (?).
I'm surprised at this since doesnt DRG have a 330-impact move? Think most monk has is 190. :/ I'd be realy surprised if the fists of fire, greased lightning, and generally quicker skill speed can compensate THAT much.
Can I play a Bird, too?
As for why people would want Monk over DRG, jumps are a possibility. Spineshatter and Dragonfire aren't -as- risky to use as the regular Jump, but since it is still an animation lock... Yeah.
Monk indeed has Mantra, which is nice, but not much else from what I know. Probably Monk for fights without much pause to keep greased lightning up most of the time (this is the key between a decent monk and a good monk I feel, too, since it's your main damage buff) and then DRG for the more pause-heavy fights in combination with a Bard for Disembowel bonus.
That's just how I see it of course. I've played Dragoon waaaay more than Monk so I may be forgetting some crucial things here.
Yeah I call them Birds ;p. But yeah in my honest opinion it's probably Dragoon's jumps that makes most people don't want a Dragoon in their party or favouritism.Can I play a Bird, too?
As for why people would want Monk over DRG, jumps are a possibility. Spineshatter and Dragonfire aren't -as- risky to use as the regular Jump, but since it is still an animation lock... Yeah.
Monk indeed has Mantra, which is nice, but not much else from what I know. Probably Monk for fights without much pause to keep greased lightning up most of the time (this is the key between a decent monk and a good monk I feel, too, since it's your main damage buff) and then DRG for the more pause-heavy fights in combination with a Bard for Disembowel bonus.
That's just how I see it of course. I've played Dragoon waaaay more than Monk so I may be forgetting some crucial things here.
A Mnk at i107+ is able to deal pass 500dps, while Drg only able to push to 420+ max.
Don't you think this is too unfair to the DRG job?
Nah. It's because Ninjas are overrated.
Oh wait...
Can DRGs no longer burst far more effectively as MNKs, or are we talking about DPS over a sustained period of time?
If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.
lol big numbers
DRG will never outDPS MNK.
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