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  1. #10
    Player
    Pandastirfry's Avatar
    Join Date
    Aug 2011
    Location
    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Well, I'm forced to ask in return... Why should end-game drops involve crafters? To make them feel important, Why? to give them some use? Vanity items are pretty sought after and expensive (and arguably involve dungeon items eg: tome mats for the stupid augmentation items) so Why also give them progression gear too? Don't high level crafters already have enough ways to bilk you out of gil, and with XI and XIV's "Failure is a thing" crafting system, I really don't want to have to pray to the RNG gods not once but twice, to get a piece of gear that could have just as easily dropped instead just so a crafter can say "Yay, I'm helping!".

    not to mention the few times I have seen this, all it does is breed strife between crafters and non-crafters over prices (crafters complaining about the price raider charge for the mats, raiders complaing about the prices crafters charge for the finished product), leading to more infighting than community building.


    Edit: and another thing... Add to much of it over the life of the game and the fact that one player can level all crafts and all this will do is make more and more players level crafting to get around you supposed "Interaction" and all crafting has become is another chore which must be done to progress efficiently thus defeating your goal and you're right back to square one.
    (5)
    Last edited by Pandastirfry; 07-15-2014 at 01:01 PM.