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  1. #1
    Player
    EmeraldHill's Avatar
    Join Date
    Mar 2011
    Posts
    351
    Character
    Emerald Hill
    World
    Coeurl
    Main Class
    Astrologian Lv 70

    What is wrong with crafting being a part of the end-game?

    I don't get it. Why can't a key-material drop from a boss and require you to find a crafter to make it for you, like request melding? It feels weird that they went through all the trouble of making crafting an actual thing and then only let them make social or vanity things.
    (9)


    We were the first to kill Ifrit.

  2. #2
    Player
    Eissels's Avatar
    Join Date
    Aug 2013
    Posts
    152
    Character
    Faedra Braddock
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Because no one wants to wait for an hour, spend .5-3 million gil, and then have a chance for it not to even work to get the item once it drops.
    (5)

  3. #3
    Player
    saeedaisspecial's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Kool Kat
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Casuals don't want money to have to make money in addition to running end game.
    Case and point:
    Quote Originally Posted by Eissels View Post
    Because no one wants to wait for an hour, spend .5-3 million gil, and then have a chance for it not to even work to get the item once it drops.
    (1)

  4. #4
    Player
    Eissels's Avatar
    Join Date
    Aug 2013
    Posts
    152
    Character
    Faedra Braddock
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by saeedaisspecial View Post
    Casuals don't want money to have to make money in addition to running end game.
    Case and point:
    It has nothing to do with being a "casual," but I appreciate the derisive tone.

    But, frankly? It's just a cheap way to force people to "interact" (and I use the term loosely) with others. It adds very little depth or significance beyond giving crafters a paltry way to feel slightly more relevant.

    Money has nothing to do with it. I just don't support forcing people to rely on crafters to get something that they already have, especially because a shitty crafter can end up throwing it all away for you.
    (8)

  5. #5
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by saeedaisspecial View Post
    Casuals don't want money to have to make money in addition to running end game.
    Case and point:
    Casuals? WTF? I'm pretty much a 'casual' by your definition, I bet. And I want crafting to be able to make ilvl 100 gear, and even perhaps have a way to upgrade those items to ilvl 110 via some special system. Crafting should be one of many ways to reach end-game. WoW really screwed up the entire concept by gating ALL of the best gear behind raids as drop only. It's stupid. Almost every MMO I played before WoW became popular allowed (if not outright required) crafters to make the end-game gear.
    (0)

  6. #6
    Player
    FraenirVolsung's Avatar
    Join Date
    Mar 2011
    Posts
    46
    Character
    Sigmund Volsung
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Dare I mention FFXI, but the system of crafters producing a cursed item that could only be uncursed and brought to its full strength by using an abjuration dropped from end game content would be a lovely addition to make crafting at least slightly relevant to end game.
    (6)

  7. #7
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Yoshida feared RMT would be more of a pain than they already are if end-game gear were possible to craft/trade.
    (5)

  8. #8
    Player
    EmeraldHill's Avatar
    Join Date
    Mar 2011
    Posts
    351
    Character
    Emerald Hill
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Eissels View Post
    It has nothing to do with being a "casual," but I appreciate the derisive tone.

    But, frankly? It's just a cheap way to force people to "interact" (and I use the term loosely) with others. It adds very little depth or significance beyond giving crafters a paltry way to feel slightly more relevant.

    Money has nothing to do with it. I just don't support forcing people to rely on crafters to get something that they already have, especially because a shitty crafter can end up throwing it all away for you.
    In a way it is that, but as you just pointed out crafters would earn a reputation and you'd know who wasn't a shitty crafter. And really, any social interaction, even if it is "forced", is a good thing in a MMORPG.

    Quote Originally Posted by Kuwagami View Post
    Yoshida feared RMT would be more of a pain than they already are if end-game gear were possible to craft/trade.
    In my idea, it'd be bound, and you would need to do something like how request melding works.
    (2)


    We were the first to kill Ifrit.

  9. #9
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Because Yoshi doesn't like it.
    (1)

  10. #10
    Player
    Pandastirfry's Avatar
    Join Date
    Aug 2011
    Location
    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Well, I'm forced to ask in return... Why should end-game drops involve crafters? To make them feel important, Why? to give them some use? Vanity items are pretty sought after and expensive (and arguably involve dungeon items eg: tome mats for the stupid augmentation items) so Why also give them progression gear too? Don't high level crafters already have enough ways to bilk you out of gil, and with XI and XIV's "Failure is a thing" crafting system, I really don't want to have to pray to the RNG gods not once but twice, to get a piece of gear that could have just as easily dropped instead just so a crafter can say "Yay, I'm helping!".

    not to mention the few times I have seen this, all it does is breed strife between crafters and non-crafters over prices (crafters complaining about the price raider charge for the mats, raiders complaing about the prices crafters charge for the finished product), leading to more infighting than community building.


    Edit: and another thing... Add to much of it over the life of the game and the fact that one player can level all crafts and all this will do is make more and more players level crafting to get around you supposed "Interaction" and all crafting has become is another chore which must be done to progress efficiently thus defeating your goal and you're right back to square one.
    (5)
    Last edited by Pandastirfry; 07-15-2014 at 01:01 PM.

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