Don't think it was a good idea.I don't get it. Why can't a key-material drop from a boss and require you to find a crafter to make it for you, like request melding? It feels weird that they went through all the trouble of making crafting an actual thing and then only let them make social or vanity things.
It could be read as adding item (key-material drop) that crafters cannot obtain, must relay on Battle class. ^^;


My opinion on the whole crafting debacle is that the game should be about the content, not the gear. There's no point in being the best geared person on the server if getting there involves monotonously running the same dungeons / raids multiple times just to get there. So in that light, there really shouldn't be any reason crafters can't make i90 - i100 level gear, as long as it is suitably challenging to make said gear.


Current system: Run raids/dungeons multiple times and pray RNG gods are benevolent enough to drop said equips.
Proposed crafting based system: Run raids/dungeons multiple times and pray RNG gods are benevolent enough to drop said crafting materials and allow your craft to succeed.
The only people to benefit from this change would be crafters would are currently decked out in the best crafting gear.
If this proposal does happen, prices of crafting gear and mats will go through the roof, causing anyone who would want to start becoming a crafter face an impossible task.
Current veteran crafters will set prices for said services high and simply stop crafting crafting gear to prevent competition from entering the market.
If crafted gear was less powerful than raid drops, which is what it is currently like, its a irrelevant change.
If crafted gear was more powerful than raid drops, get ready for paying millions upon millions to minmax. If prices are ridiculous enough, get ready for boom of RMTs or simply ignoring of said crafted gear due to ridiculous prices.
tl;dr the game is fine as it is, end game equips are fine as being drop only with no part in crafting.

Rather then trying to force crafting into the combat, gear grind end game, it simply needs more value in an alternate end game.
Vanity gear, housing objects; heck, a collectible card game with craftable cards. Make more things to do with crafting and thus to do in the game in general. It needn't all be about fighting stuff to get better gear to fight stronger stuff. That's fun and all, but they don't need to be forced together. Expand.
http://na.finalfantasyxiv.com/lodestone/character/1556132 ~ Lynia Celeste

There's nothing wrong with it at all. Several games feature it and do quite well. The problem is, too many modern MMO players can't be bothered to interact with anyone and don't feel anything but combat is worth their time.
Nothing wrong with it at all.
Gathering jobs purpose is obtaining craft materials.
Craft jobs have no impact on end-game.
Why bother include the Disciples of Lands and Hands class in your game if you don't want them have an real fonction? (i don't think we can say vanity/housing gear are a real fonction... it's purely cosmetic)


Yoshi hates crafters, that's all there is to it.
When we ask for high level crafts, we get ilvl 90 gear requiring abhorrently expensive materials and gated behind a grind mechanic which makes the zodiac quests look positively tame by comparison. Oh, and we also get a ton of level 1 fashion wear which is also ridiculously expensive.
I just get the idea that Yoshi has no idea what to do with them. The vanity items, in my humble opinion, should have been done one of two ways. Either make them viable as combat wear by giving them actual stats to make that expense worth a bit more, or alternatively make them a sub level 50 synthesis requiring 'normal' ingredients. Why over complicate something as simple as looking nice?
Which brings me to alchemy and the insanity that is artifact dyeing. Once again, Yoshi takes a process which should be very simple and turns it into a nightmare fuel where only the absolute best of the best can participate, and at an expense which would make even the wealthiest Ul'dahn merchant count out her pennies.
It's sad, but unless crafting gets a serious overhaul I don't see it as ever being anything more than a side dish for the main event.
If crafters get to make end game gear, they should be subject to, uh, other end game things too.
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I'm sorry, but you have crafted your limit of 10 high end crafting goods this week. The reset is Tuesday morning, please look forward to it!
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