Okay this is a thread dedicated to idea on ether balancing abilities for front-lines, or just making them cooler in there (My idea would consist of the latter), the latter case will invole PvP exclusive traits that you gain depending on your Rank:

  • Thunder, Thunder II and Thunder III: All proc'd attacks will inflict the status to enar by enemeis (Trait: Chain Levin)
  • Aero and Aero II: One attack will inflict both DoTs to your target and the DoT corresponding to the spell used to nearby targets (Trait: Windstorm)
  • Stone and Stone II: Chance to Petrify targets (Trait: Medusa)
  • Blizzard, Blizzard II and Blizzard III: Chance to inflict Deep Freeze to targets (Trait: Cocytus)
  • Fluid Aura: Increased range and distance thrown: (Trait: Flood)
Now then these of all under the "Make attacks cooler" here but I want to see your ideas for buffing/nerfing abilities for Frontlines