"Don't run we are your friends!"
- Kill 50 Lalafell who are running away from you
"Don't run we are your friends!"
- Kill 50 Lalafell who are running away from you
Love and am both leery of the idea..
Certain achievements could and would encourage bad behavior (poor game play choices in order to meet the achievement). I'd try to pick the most neutral and or generic not for cool sake but just to prevent silly playing. Though there are some really great specific and well titled achievements in here I wish I could get!
While I agree with this, maybe in fact allowing some of these 'risky' playstyle achievements would help change things up a bit strategy wise/team dynamic wise and = new battle plans. So kinda on both sides I guess. (even the 'drone' achievements now could be considered to fall under leading players to make poor choices for the sake of an achievement....if your job is to guard a post....and you charge up top, you potentially screwed your team....so it's all part of the play) So I agree, that some could = 'OMG why are you guys chasing a damn achievement!' moments....I say /meh, that's just part of the game. (and no, I don't adjust my strat to earn achievements faster...I'll get em in time).
You could add clutch rewards I suppose, but I think it would be best to make it a team wide effect too then. Like stealing a drone under 10% will earn you a few more points than normally killing it. Risk v rewards, I completely agree with you that you can play around with that idea. Could keep it personal but that would most likely lead to disunity ("im doing this for /me/, vs a team effort to do it for /we/).While I agree with this, maybe in fact allowing some of these 'risky' playstyle achievements would help change things up a bit strategy wise/team dynamic wise and = new battle plans. So kinda on both sides I guess. (even the 'drone' achievements now could be considered to fall under leading players to make poor choices for the sake of an achievement....if your job is to guard a post....and you charge up top, you potentially screwed your team....so it's all part of the play) So I agree, that some could = 'OMG why are you guys chasing a damn achievement!' moments....I say /meh, that's just part of the game. (and no, I don't adjust my strat to earn achievements faster...I'll get em in time).
Was serious though, fun ideas in here- just please don't make a Leeroy Jenkins achievement
"winning X games" being the most generic and obvious me is we and greeting this achievement has zero conflict lol. Now only a few more for a special chocobo steed >.>
Some more ideas
NOTE: All Frontline foes are called "Rivasl: and I had to specify for the White Mage elements because BLM, they don't have elemental status (except Ares, but that still needs specification because the two spells inflict two different DoTs)
- Death from Above: complete.win Frontlines with a team/allience consisting of Dragoons
- Knights of the Round: The all-paladin version
- Pillage and Burn: All-Warrior team
- Ebony Destruction: All Black Mage version
- Ivory Restoration: all White Mage version.
- Overdue Fees: All Scholar version
- Rites of Passage: All Summoner version
- Black Belt: All Monk version
- Battling Troupe: all Bard version
- Inferno: Defeat 20 rivals while in Astral Fire:
- Cocytus: Defeat 5 rivalss while in Umbral Ice
- Chain Levin: Inflict Thunder on 40 rivals
- Burnout: Defeat five rivals at the same time with Flare:
- Earthshaker: Defeat 20 rivals with Stone or Stone II
- Storm-chaser: Inflict Aero or Aero II on 40 rivals
- Great Flood: Use Fluid Aura to defeat 30 rivals
- Lux Lucis: Defeat 5 rivals at the same time with Holy
- Keep then off their Toes (I-IV): Stun rivals 30/50/70/100 times
Dernière modification de Morningstar1337, 16/07/2014 à 00h56
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