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  1. #1
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Isn't the whole point behind tanks are so that the healers aren't exhausted trying to keep up with the damage for entire parties? Keep it mostly on one point so they don't overextend their abilities.
    (0)

  2. #2
    Player
    Immut's Avatar
    Join Date
    Sep 2012
    Posts
    425
    Character
    Kaye Esdarke
    World
    Hyperion
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Gramul View Post
    Isn't the whole point behind tanks are so that the healers aren't exhausted trying to keep up with the damage for entire parties? Keep it mostly on one point so they don't overextend their abilities.
    Yes! That is the whole point behind tanks! It isn't to soak up a 10,000 damage hit that will kill everyone else, it's to increase the survivability of the party as a whole by reducing the amount of healing needed! Finally someone who gets it.
    (2)

  3. #3
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Immut View Post
    Yes! That is the whole point behind tanks! It isn't to soak up a 10,000 damage hit that will kill everyone else, it's to increase the survivability of the party as a whole by reducing the amount of healing needed! Finally someone who gets it.
    Anyone else scratching there head at this?

    Is absorbing a 10k hit not apart of increasing the groups survivablity?
    (1)
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.