Isn't the whole point behind tanks are so that the healers aren't exhausted trying to keep up with the damage for entire parties? Keep it mostly on one point so they don't overextend their abilities.





Isn't the whole point behind tanks are so that the healers aren't exhausted trying to keep up with the damage for entire parties? Keep it mostly on one point so they don't overextend their abilities.
Yes! That is the whole point behind tanks! It isn't to soak up a 10,000 damage hit that will kill everyone else, it's to increase the survivability of the party as a whole by reducing the amount of healing needed! Finally someone who gets it.


Anyone else scratching there head at this?
Is absorbing a 10k hit not apart of increasing the groups survivablity?
Always remember the Silver Rule:
"Treat others as they treat you!" ...or something like that.
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