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  1. #71
    Player
    JTribal's Avatar
    Join Date
    Apr 2014
    Posts
    364
    Character
    Josh Tribal
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Codek View Post
    Trying to break away from the Holy Trinity has been tried and failed before numerous times. the latest being GW2 where the majority of encounters simple became a giant game of dodge all the mechanics.

    Note: going to use dealing damage as an example of an added ability to tanking

    A tank needs to take the hits at the cost of dealing damage. If a tank can deal a worthwhile amount of damage, then the meta would be to have all tanky dps. Now that everyone can take the hits, the point of tanking becomes trivial and it's now just a game where everyone tries to survive.

    Strategy gets tossed to the wind when the status que is changed...

    You just can't make tanks be more then what they are, something to strategically take the hits for others to survive.
    That's exactly what I was getting at, but worded way better.

    Ten points to Leviathan!
    (1)

  2. #72
    Player
    JTribal's Avatar
    Join Date
    Apr 2014
    Posts
    364
    Character
    Josh Tribal
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Immut View Post
    Ok first off, I never said to do that. I said to blur the lines and make tanks more teamwork-oriented instead of being totally self serving.

    Second, if the game were entirely Conjurers and Lancers with all their AAs, not only would it be a better game, but the only thing you would need to change about any given fight are the numbers involved. That's how badly tanks are designed right now.

    Edit: I say conjurer and lancer because that's what we had in beta phase 1. But arcanist and marauder would be way more fun.
    Ok, I'm getting really confused, first you say keep tanks, then you say the game would be better with only one DPS class and one Healing class, no tanks at all. Which one is it?

    Also, call me crazy but I'm not sure how soaking up all of the damage a boss is dealing so the team doesn't wipe is self serving for a tank.
    (1)

  3. #73
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by JTribal View Post
    Also, call me crazy but I'm not sure how soaking up all of the damage a boss is dealing so the team doesn't wipe is self serving for a tank.
    Quoted for truth.
    (3)

  4. #74
    Player
    DragonFlyy's Avatar
    Join Date
    Sep 2013
    Posts
    889
    Character
    Jasla Angelkin
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by JTribal View Post
    Ok, I'm getting really confused, first you say keep tanks, then you say the game would be better with only one DPS class and one Healing class, no tanks at all. Which one is it?

    Also, call me crazy but I'm not sure how soaking up all of the damage a boss is dealing so the team doesn't wipe is self serving for a tank.
    All I seem to get from his post is to make mobs hit less so DPS can "tank", which then removes tanks. However, it would be kinda boring at that point.
    (1)

  5. #75
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Rbstr View Post
    Tanks could go out of tank stance and be fairly robust DDs with the strat. Not as good as a DD but it still has the advantages of the Titan egi strat.

    I think most tanks would be keeping strength accs by now for older content. Use those!
    If the player runs tank + heals its unlikely that he will have any decent strength accessories. All his tomes would be going towards tank and healer stuff, and he'd be the last person in line for DPS equipment in Coil. So I think expecting a tank to have DPS accessories is a bit unrealistic without personally knowing the tank in question.
    (0)

  6. #76
    Player
    Azure_dragon-'s Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    184
    Character
    Joan Wolfkrone
    World
    Faerie
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Eidolon View Post
    I personally intend to leave an 'open' spot for tanks in the PF, and put that a tank may join if they are willing to go Sword Oath / No Defiance.
    Challenge accepted
    (0)

  7. #77
    Player
    Immut's Avatar
    Join Date
    Sep 2012
    Posts
    424
    Character
    Kaye Esdarke
    World
    Hyperion
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by JTribal View Post
    Also, call me crazy but I'm not sure how soaking up all of the damage a boss is dealing so the team doesn't wipe is self serving for a tank.
    I'm starting to see why SE feels the need to dumb down tanking so much.
    (0)

  8. #78
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Isn't the whole point behind tanks are so that the healers aren't exhausted trying to keep up with the damage for entire parties? Keep it mostly on one point so they don't overextend their abilities.
    (0)

  9. #79
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Fendred View Post
    If the player runs tank + heals its unlikely that he will have any decent strength accessories. All his tomes would be going towards tank and healer stuff, and he'd be the last person in line for DPS equipment in Coil. So I think expecting a tank to have DPS accessories is a bit unrealistic without personally knowing the tank in question.
    ...? You can get a full set of i90 Accessories from doing Coil + Myth + old-ex primals. None of which have a cap, and is what most people refer to when they talk about putting on DPS accessories (Because to be fair, your i110 Tank accessories won't have better stat weights than the +13 STR you can get from a single ring)

    Quote Originally Posted by Azure_dragon- View Post
    Challenge accepted
    Sadly not an option anymore with SE's nerf =p
    (0)

  10. #80
    Player
    MissE's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Miss'e Eliza
    World
    Titan
    Main Class
    Monk Lv 50
    Quote Originally Posted by Eidolon View Post
    Sadly not an option anymore with SE's nerf =p
    It's alright, our group already did that before the hotfix, and we did it with two tanks ;p

    I'm glad someone is willing to take a tank or two and use this strategy, sadly it's all history now.
    (0)

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