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  1. #1
    Player
    Immut's Avatar
    Join Date
    Sep 2012
    Posts
    425
    Character
    Kaye Esdarke
    World
    Hyperion
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Tiggy View Post
    If you like zerging so much then go fight fates. Serious battles are not zerg fests, and should not be zerg fests. They involve planning, strategy, and execution. Removing the primary linchpin of the process would be a bad move. Homogenizing the tank and dps into one class makes the game more boring because everyone is the same.
    Ok first off, I never said to do that. I said to blur the lines and make tanks more teamwork-oriented instead of being totally self serving.

    Second, if the game were entirely Conjurers and Lancers with all their AAs, not only would it be a better game, but the only thing you would need to change about any given fight are the numbers involved. That's how badly tanks are designed right now.

    Edit: I say conjurer and lancer because that's what we had in beta phase 1. But arcanist and marauder would be way more fun.
    (0)
    Last edited by Immut; 07-16-2014 at 01:52 AM.

  2. #2
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Immut View Post
    Ok first off, I never said to do that. I said to blur the lines and make tanks more teamwork-oriented instead of being totally self serving.
    You mean like working together with a second tank to swap and handle extra adds? Woah, dat teamwork! You don't seem to have a very good idea of how much teamwork I have to do on many fights. I constantly work with the other tank to make fights go smooth. Sure it's not in all fights because honestly sometimes it's nice to have a fight that's a little more simple than the others but it is there in many battles. If that isn't teamwork to you then you might need to look up the definition of the word.

    Quote Originally Posted by Immut View Post
    Second, if the game were entirely Conjurers and Lancers with all their AAs, not only would it be a better game, but the only thing you would need to change about any given fight are the numbers involved. That's how badly tanks are designed right now.
    That's entirely subjective and you are allowed to have that opinion. I personally think that would be a bad game, boring, and would be worse than what we have. You clearly want zergs. Go do fates.
    (0)
    Last edited by Tiggy; 07-16-2014 at 01:52 AM.

  3. #3
    Player
    JTribal's Avatar
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    Apr 2014
    Posts
    364
    Character
    Josh Tribal
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Immut View Post
    Ok first off, I never said to do that. I said to blur the lines and make tanks more teamwork-oriented instead of being totally self serving.

    Second, if the game were entirely Conjurers and Lancers with all their AAs, not only would it be a better game, but the only thing you would need to change about any given fight are the numbers involved. That's how badly tanks are designed right now.

    Edit: I say conjurer and lancer because that's what we had in beta phase 1. But arcanist and marauder would be way more fun.
    Ok, I'm getting really confused, first you say keep tanks, then you say the game would be better with only one DPS class and one Healing class, no tanks at all. Which one is it?

    Also, call me crazy but I'm not sure how soaking up all of the damage a boss is dealing so the team doesn't wipe is self serving for a tank.
    (1)

  4. #4
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by JTribal View Post
    Also, call me crazy but I'm not sure how soaking up all of the damage a boss is dealing so the team doesn't wipe is self serving for a tank.
    Quoted for truth.
    (3)

  5. #5
    Player
    DragonFlyy's Avatar
    Join Date
    Sep 2013
    Posts
    889
    Character
    Jasla Angelkin
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by JTribal View Post
    Ok, I'm getting really confused, first you say keep tanks, then you say the game would be better with only one DPS class and one Healing class, no tanks at all. Which one is it?

    Also, call me crazy but I'm not sure how soaking up all of the damage a boss is dealing so the team doesn't wipe is self serving for a tank.
    All I seem to get from his post is to make mobs hit less so DPS can "tank", which then removes tanks. However, it would be kinda boring at that point.
    (1)

  6. #6
    Player
    Immut's Avatar
    Join Date
    Sep 2012
    Posts
    425
    Character
    Kaye Esdarke
    World
    Hyperion
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by JTribal View Post
    Also, call me crazy but I'm not sure how soaking up all of the damage a boss is dealing so the team doesn't wipe is self serving for a tank.
    I'm starting to see why SE feels the need to dumb down tanking so much.
    (0)

  7. #7
    Player
    JTribal's Avatar
    Join Date
    Apr 2014
    Posts
    364
    Character
    Josh Tribal
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Immut View Post
    I'm starting to see why SE feels the need to dumb down tanking so much.
    Whatever makes you feel better bro, but I'm still waiting on an answer to my question.

    Edit - You know what, just forget it. My statement earlier was a generalized statement about what a tank does, obviously there is much more to it than standing there and taking damage.
    (0)
    Last edited by JTribal; 07-16-2014 at 03:19 AM.