Quote Originally Posted by Immut View Post
Why is it any time I suggest changing the status quo someone has to tell me I'm wrong because of the status quo? I'm talking about radically changing the design of the game.
Trying to break away from the Holy Trinity has been tried and failed before numerous times. the latest being GW2 where the majority of encounters simple became a giant game of dodge all the mechanics.

Note: going to use dealing damage as an example of an added ability to tanking

A tank needs to take the hits at the cost of dealing damage. If a tank can deal a worthwhile amount of damage, then the meta would be to have all tanky dps. Now that everyone can take the hits, the point of tanking becomes trivial and it's now just a game where everyone tries to survive.

Strategy gets tossed to the wind when the status que is changed...

You just can't make tanks be more then what they are, something to strategically take the hits for others to survive.