Quote Originally Posted by Tiggy View Post
Some fights are designed with this in mind. For example Garuda Ex adds were intended to be handled with the offtank grabing suparna, and the DPS grabbing Chirada. The frontal cone strike splits damage between the people absorbing it and makes it capable to be taken care of by DPS. Instead the players ended up adopting the strategy of handling all adds via the two tanks. Heck, I've seen fights on Titan Ex where a tank dies or falls off and the DPS take care of the two adds on their own and we got the win.

Granted there aren't many fights that do this, but there are other instances where this is sometimes the case. You more frequently see boss mechanics like these in dungeons.
Yep, I'd like to see more of it. More specifically I'd like to see Warriors and Paladins given more tools to encourage this sort of play.

"Oh this fight doesn't require an OT, why bring a Warrior?"
"Well, he can do respectable DPS and his shouts and stuff increase the other DPS damage and self healing." as a massively overly simplistic example.