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  1. #11
    Player
    Immut's Avatar
    Join Date
    Sep 2012
    Posts
    424
    Character
    Kaye Esdarke
    World
    Hyperion
    Main Class
    Pugilist Lv 100
    The fact that people were even willing to do this as more than a joke is telling of far deeper gameplay issues. Right now, tanks are not only undesiriable to play, they're undesirable to HAVE. Nobody wants a tank! We'd rather have another DPS, or even another healer. But not a tank.

    I think to make tanking fun AND to make more interesting fights in the future, tanks need to have stats closer to melee dps. Right now, boss attacks and adds are finely divided into "You need to tank this because it will kill everyone else in five seconds" and "You don't need to tank this because the damage it does is a joke and you can probably second wind it off". I don't like it.


    The core reason people complain about fights that require two tanks is because tanks, right now, don't contribute anything outside of being something for the boss to hit, and that needs to change. Hell the final boss of Stone Vigil HM is pretty much proof that the entire tank role is holding the game BACK.

    I actually think Frontlines is the most fun a tank can have. You're ACTIVELY defending people by boosting their defense or debuffing the enemy's damage or immobilizing them, while at the same time being an unkillable pain in the ass. You can also do this to a limited degree with the Steropes fate by holmganging him when he goes berserk (In theory. I didn't try it. But you SHOULD be able to, because it's awesome). This is the kind of stuff tanks need to be doing more of to justify ever having more than one of them, or even one at all. And fights and stats need to be balanced to REQUIRE it. If Testudo was a PvE skill you can be sure a PLD offtank would be a lot more desirable than it is.
    (2)
    Last edited by Immut; 07-15-2014 at 11:52 PM.