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  1. #25
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Starlord View Post
    In a way, the Main story of 2.0 having some fetch quests is "ok". However, now that your name is out there in a big way, having the story tell you to Pick up something for someone is kinda dull.
    Agreed. I was even ok with the before mentioned Al Migo quest line that sent you to Quarrymill. Because at that time you weren't this renowned adventurer so sure make us go earn a reputation among these people. Was it overly interesting? No but it made sense. But at this point in the story menial labor tasks like these are just insulting. And they only exist because of the modern MMO's love of "do 10000000 quests".



    EverQuest Didn't have this many quests. And it was nice because when you DID do a quest

    A. it was usually meaningful and
    B. the reward was usually pretty nice.

    There was rarely filler quests. But for some reason modern MMOs feel that 10 seconds without a quest is poor design and shove them anywhere they can.



    Example of FFXIV failing at B would be the "Greatest Story Never Told". LOVED the quest (though the math problem one was rediculious... Eventually just googled it. Dunno how anyone came up with that solution (I was going to just make every possible piece of jewelry and try them all). But after the whole chain you get basically nothing. I like puzzles but being a quest some reward even if it was just a novelty would have been nice.
    (1)
    Last edited by Zarzak; 07-15-2014 at 06:04 AM.