Results -9 to 0 of 47

Threaded View

  1. #4
    Player
    Karen_Cerfrumos's Avatar
    Join Date
    May 2014
    Posts
    176
    Character
    Rera Kando
    World
    Cerberus
    Main Class
    Ninja Lv 90
    Lazy patchwork for lazy game design is just what the system needs!
    Because this game certainly doesn't have enough arbitrary caps already.

    The problem is that seals are meant, by design, to be somewhat plentiful of a resource, since 2.3 is essentially a catchup period.
    It is a legit currency now, just like tomes and company seals, only unlike those two there's really only one venue from which they can be obtained.
    That is what needs fixing. Go upward, not downward. Add seals to daily duty roulette bonus (to get people back in instances). Make mobs in Frontlines drop seals (To incentivize people to play more PVP)). Remove the FATE payout weighing (To not prejudice against smaller parties and solo hunters). Make personal daily hunts something that isn't a complete practical joke (So that it's more personal effort and less competition). Scale target mob HP as more people appear in the vicinity of the monster (And why isn't this in day one?). These are possible fixes, each of those is better than introducing yet another dirt cheap cap. All the cap is going to create is a burst period on Tuesday.
    (20)
    Last edited by Karen_Cerfrumos; 07-14-2014 at 11:59 PM.