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  1. #20
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Some suggestions for the suggestion thread

    A. When you get a special named hunt, you get instructions/a riddle to find it, from then on the monster is instanced(leve monster like) spawned for you somewhere in the world. You can bring any people you want along, they will get partial credit if they've already completed their hunt. (I imagine for every X rank hunt killed you get half less seals, but say their presence adds the chance to drop materials and they earn more gil). This is sort of what I wanted back in 1.0 turning into 2.0, love monster hunting- do not like monster camping/the who can hit their fastest spell faster game. For the larger hunts can add a lot more to the riddle quest like gathering items and completing certain actions, while the second highest tier is more of a find that location chocograph hunt.

    Problems, non competitive and does not have a free community opportunity like a fate (will not meet random people, probably will need to make a party). Pros, A more entertaining form of a daily/weekly, non-competitive, more challenging, true hunts for everyone, no mad people ever.

    B. Play shatter/ battle transition sfx when fighting nm the first time. Each group goes into a localized instance (imagine quests where you can only see your monsters or objects). First party to down the NM starts a counter, after the counter is up the monster will officially perish from the world till respawn. Create a localized party maker, can make it cute by having a sort of Calamity prayer action lol (will toss people into a party and will auto-start the fight, cannot join the party maker without being in the area in "party find mode" / prayer). In party finder mode you can choose to join a party at 75% or above, or wait for a fresh party. There will be a set player limit per instance so there is NO WAY you can zerg him, and you will be sure to see him and all the players. Will probably need be a point system ensuring you don't join a party and not take at least minimum effort (wont gauge "how well" just if you are participating).

    Problems, requires a lot more code to be implemented or at least reshuffled, probably more server costly, "hunting" part is very easy if the time limit from first kill is too long- if its too short people will still be mad (1hr, plenty of time to get a party if you are logged on, 5 mins.. probably some people wanting you to wait). Pros, non-competitive, FATE "like" system, having a cap on players ensures a controllable difficulty, less zerg like.
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    Last edited by Shougun; 07-15-2014 at 01:43 AM.