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  1. #1
    Player
    JonMcFluffy's Avatar
    Join Date
    Aug 2013
    Posts
    7
    Character
    Jon Mcfluffy
    World
    Leviathan
    Main Class
    Lancer Lv 50

    PvP actions and traits and gearsets

    Would it be possible to make the PvP traits linked to gearsets or at least to each job/class? it is quite an annoyance that if i want to be optimal in frontlines for my rank, i need all my points into my skills, yet if i switch i will have to redo them all.

    While i know i can hit the default button as many times as i need, it would be simpler to have them linked to my class/job (gear set better) so that i don't have to click around a bunch of times if my party badly needs a tank/healer.

    Would this be possible? Would it make a huge imbalance somewhere that i have not seen? you can't change jobs while not on the GC base anyways, so i don't see why not besides saving the enemy team 15-30 seconds it takes to do this.

    Am i just being lazy or is this a good idea?

    TL;DR make gear sets retain pvp traits.
    (8)
    Last edited by JonMcFluffy; 07-14-2014 at 05:59 PM.

  2. #2
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    630
    Hi there, JonMcFluffy!

    Thanks for the suggestion.

    I’d like to share a pretty in-depth response about this from UI lead Hiroshi Minagawa.

    Quote Originally Posted by Hiroshi_Minagawa View Post
    Jumping right to the conclusion, it’s extremely difficult to save hotbar information for individual gear sets in the current system. The reason is that the saved data size would exceed the data cap.

    Both gear set information and hotbar information is saved locally on hard drives for PC and PS3/4. When saving information locally, it’s possible to save a larger amount of information than when saving on the server, but for the PS3/4 there are limitations on the size of saved files due to the file backup service and other related aspects.
    (The size is very small.)

    Due to this, it’s very difficult to increase the amount of data that is saved as we have reserved space ahead of time to account for the additions of things like classes and jobs in the future.

    Currently, for each class (and job) the cross hotbar has 128 slots (16x8) and the hotbar has 120 slots (12x10) for a total of 248. This means that between 19 classes and 9 jobs there is a total of roughly 7,000 actions that are saved.

    System-wise for gear sets we’ve reserved space for a maximum of 50, but if we were to make it possible to tie hotbars to each of these it would push the local saved data past the cap.

    In order to increase the number of saved sets, we would have to eliminate other saved data of the same size.

    As a more realistic approach, we could address this with macros, but as players have mentioned there are some pretty high hurdles to overcome when it comes to macros.

    One method I’m thinking of is an expansion of the hotbar settings for the character configuration, which would look something like the following.


    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
    Set Selection
    [□] Enable auto hotbar switching when drawing/sheathing weapon.
    [□] Enable customization for when weapon is sheathed.
     [□] Hotbar 1  [□] Hotbar 5
     [□] Hotbar 2  [□] Hotbar 6  
     [□] Hotbar 3  [□] Hotbar 7
     [□] Hotbar 4  [□] Hotbar 8
    [■] Enable customization for when weapon is drawn.
     [■] Hotbar 1  [□] Hotbar 5
     [■] Hotbar 2  [□] Hotbar 6  
     [□] Hotbar 3  [□] Hotbar 7
     [□] Hotbar 4  [□] Hotbar 8
    [■] PvP: Enable customization for when weapon is drawn ←Add this one.
     [□] Hotbar 1  [■] Hotbar 5
     [□] Hotbar 2  [■] Hotbar 6  
     [□] Hotbar 3  [□] Hotbar 7
     [□] Hotbar 4  [□] Hotbar 8
    * Please note that this is just an idea and has not been confirmed for implementation!
    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
    With the above settings, you’d be able to swap between set 1 and set 2 by pressing the R1 button while in PvE areas, and then swap between set 5 and set 6 with the R1 button when you are in a PvP area.
    *As there is only one type of expanded cross hotbar (simultaneously pressing L2 and R2), if we wanted to change the expanded cross hotbar for PvP areas, we would have to add a PvP display set settings for the “Hold” control option as well.
    Originally we were somewhat hesitant to address additions such as this because it would make everything quite complex; however, seeing as how there is an increase in the amount of players participating in PvP with the recent patch, we would like to revisit the above for added configuration settings.
    (36)
    Devin "Camate" Casadey - Community Team

  3. #3
    Player
    Inzoum's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    373
    Character
    Inzoum Zimia
    World
    Masamune
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Camate View Post
    I’d like to share a pretty in-depth response about this from UI lead Hiroshi Minagawa.

    [■] PvP: Enable customization for when weapon is drawn ←Add this one.
     [□] Hotbar 1  [■] Hotbar 5
     [□] Hotbar 2  [■] Hotbar 6  
     [□] Hotbar 3  [□] Hotbar 7
     [□] Hotbar 4  [□] Hotbar 8

    This. Magnificent. This would do just nicely.
    (0)
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  4. #4
    Player
    Phenidate's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    344
    Character
    Autumn Lovelace
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    If I make a suggestion, perhaps for Camate to see.

    As there is a strict post size limit, I've saved this on pastebin, and it can be viewed Here

    Essentially, reduce the size of each hotbar setting to around 1KB or 2KB per set. (someone feel free to check my math here).

    Edit:
    Ok, and it just occured to me - If you allow us to have just two hotbar sets per job; a PVP and a PVE set? And you use this method for saving hotbars? 2KB or 4KB per job and class. Assuming the craft jobs only use a single hot bar set, for DoW and DoM you'd be using 32KB or 64KB total per player.

    With DoH/DoL added, you'd be using 54KB or 108KB total per player. That's pretty small!
    (0)
    Last edited by Phenidate; 07-17-2014 at 11:29 AM. Reason: Added a bit more off the cuff maths

  5. #5
    Player
    therpgfanatic's Avatar
    Join Date
    Feb 2014
    Posts
    330
    Character
    Charlemagne Martell
    World
    Malboro
    Main Class
    Dark Knight Lv 80
    Please don't make it a requirement for the weapon to be drawn in order to enable a PVP-only hotbar.

    I never use the "Enable customization when weapon is drawn" option because then I'd need to put a mount / Sprint on a different hotbar when not in combat.
    (1)

  6. #6
    Player
    Billzey's Avatar
    Join Date
    Sep 2013
    Posts
    166
    Character
    Sakura Ephemera
    World
    Brynhildr
    Main Class
    Archer Lv 60
    Dang, PS4 limitations already. That was quick!
    (16)

  7. #7
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Billzey View Post
    Dang, PS4 limitations already. That was quick!
    I'm excited about this. I can finally use "PS4 Limitations" as part of my excuse repertoire now!
    (0)

  8. #8
    Player
    Koltik's Avatar
    Join Date
    Sep 2013
    Posts
    686
    Character
    Koltik Morrel
    World
    Leviathan
    Main Class
    Pugilist Lv 66
    So PC players are being held back by PS3/4 players? Why can't you allow PC players to bypass these memory limitations that only exist on console?
    (16)

  9. #9
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    The idea of the PvP hot bars and using R1 has been a favorite of mine for a while. I often don't even bother with the skills based off how the current system is setup. If I could designate hot bars as PvP hotbars that would be my preference, along with holding the L2/R2 triggers together, as that would also have an effect on how I setup my configuration. It would also open up these hot bars which primary go unused.
    (0)
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  10. #10
    Player
    Shake0615's Avatar
    Join Date
    Dec 2013
    Posts
    268
    Character
    K'atya Jhamei
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    What about just saving how you've spent PvP skill points and not where your actions are placed on the hotbar, i.e. why not treat them like attribute points that are already saved to your class? That would remove the need to reset them every time you joined and FL and need to switch roles. I don't mind shuffling the hotbar around occasionally but I can't stand scrambling to reinvest my points properly in that 1 short minute before FL begins.
    (4)

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