Simple, be in a full party and don't shout its location. All your problem solved.
Think real life hunting. You go on a hunt, track down the target, stay VERY quite, and hope you can be on the mark and make the kill. Last thing you do is blow all your horns and wait for all the hunting parties to arrive and share the kill.
This is a hunt, not FATE, and the reward is designed to be given to the party that found it, yet, all of you thinks you *need to* share the 12" pie with 50 other people.
BTW: if all of you do this, and sees any player that all of a sudden pops into on your mini map, you pretty much can start tracking them as a map/TP hacks user. Once or twice may be lucky, but often enough it cannot be.
Last edited by AttacKat; 07-20-2014 at 04:46 AM.
Everyone is certainly welcome to do this. It's an open world monster.
This is a bad analogy. In a "real life hunt", say you're hunting a deer. That deer doesn't need 50 bullet holes and/or arrows in it, and splitting that deer up between 50 people will leave only a very small amount for each person involved.Think real life hunting. You go on a hunt, track down the target, stay VERY quite, and hope you can be on the mark and make the kill. Last thing you do is blow all your horns and wait for all the hunting parties to arrive and share the kill.
This is a hunt, not FATE, and the reward is designed to be given to the party that found it, yet, all of you thinks you *need to* share the 12" pie with 50 other people.
The reason large groups participate in the hunt together is because if done correctly, everyone can share the full credit. It's like if you called everyone to in to kill that deer, and each and every person got their own deer carcass from killing that one deer.
Also, you will get WAY MORE allied seals by grouping up into a huge band and killing as many of the marks as possible. If you are a single party, your information resources are greatly diminished as composed to a group of 100+ people. The 100+ group is going to find way more marks than you. Your chances of finding them before the large group are poor.
Yeah ok. Once again, every mark has a predicable spawn window. If 100+ people are searching all open zones, it's QUITE LIKELY that they will find any/all marks. Because one person out of the 25-50 (or more) searching your particular zone happened upon a mark you found first means they are cheating somehow? Hahahaha. Also keep in mind there are people wandering the zones doing completely other things as well, and many of them are happy to share info. These aren't barren wastelands we're talking about with no reason to go to them. Especially now that there are these hunts, every zone will be aggressively searched any time there is any possibility any kind of a mark will spawn, even B ranks.
It should be just like maps, and hard that only a group of 8 can kill it. each person can take one map a week, with max of 400 seals a week, and a book might drop randomly.
I don't think the intended result for the hunt was that half the server is huddled together in a voicechat beholden to a zones and pop times like pigs to a trough. At least if it was then I'd be furious.
It's been said a million times every time a thread like this pops up but the hunts is not hurting the community. The actual hunt is kind of fun but still tedious and a poor substitute as fate grinding but with more rng. Putting a valuable resource like sands and oils that can be farmed infinitely and within a couple hours instead of being locked out in coil and ST, or even capped per week by content that even a bot can probably do is what's killing the community in large.
However on my server people have actually settled down and once a time is stated upon discovery, usually within 1-2 hrs et depending on the distance, they pull. B sometimes go unaccounted for since its an unwritten rule that for B's if you find it you don't need to tell but for A's and obviously S's you do. I even see the same people and talk otw to a hunt or searching a zone. Sure there are the few dbags that pull early regardless but these have become rare instances. Maybe it's different on high population servers where competition is fierce.
Weekly cap on seal is not necessary if it is implemented like treasure map/leve because the daily/weekly given no. of hunt already limits the maximum no. of seals one can get.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.