It needs to be expanded on dramatically at this point... we are just getting spammed with back-wards progression 4 mans...

there is loads of small fluff content now, isn't it time Square ... actually met the competition in the competitive end-game department? 4 turns in 6 months is not good enough... everything added except turns 5-9 are not progression in the competitive sense... simply catch up filler.
  • Why are there not more 8 man dungeons?
  • Why isn't gear becoming more creative with stats?
  • Why is there no COMPETITIVE 24-man dungeon instead of a casual Crystal Tower experience (though I like that too)

I understand, the game was very limited on launch, but it seems now, or at least the expansion, if they want to keep the core too... they need to get up to speed with this.... the end-game is shallow.