If you wear i50 or lower gear, the world and many FATE still appear challenging. However, we are literally gaining equivalent levels as we obtain higher iLv. gear and gaining such gear is relatively easy. It is for this reason that we can generally run through the world, pulling everything in sight, and barely receive a dent. It's also the reason Elite marks such as Naul die in a matter of seconds with just a few people in range. There's little way a level 49 mob will survive against an iLv. 110 player. Gear is so oriented around events such as coil that it has caused great imbalance.

I assume the developers are just beta testing the game's mechanics at this point. May take years before the game is moderately balanced.