Quote Originally Posted by Xatsh View Post
It is the new age of mmo where Fun > All else.

Dying is not fun.
The trouble of course is that these new 'dumbed down' MMO mechanics offer only short term enjoyment. It's the old risk vs reward paradigm at play again. Games are getting so much easier that very little truly feels rewarding any more.

Dying might not be fun but managing to accomplish something when you know there would be a harsh penalty for failure is a LOT more fun than doing the same thing knowing there is no risk at all. Developers are so scared of having any features that might be considered 'not fun' that they seem to have forgotten that a lot of the fun of videogames comes from overcoming such challenges.