It is the new age of mmo where Fun > All else.

Dying is not fun.

xi it felt dangerous because an mob at your level had about a 50/50 shot of killing you and a loss could cost you 20-30mins of xp. in XIV the hardest open world non-fate/hunt mob would be like in XI you at 75 going against a level 35mob.

As for blood agro and such, XIV is extremely dumbed down compared to the mob mechanics XI had. Again I feel this is for simplicity so people do not have it too hard outside coil.