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  1. #1
    Player
    Fauxglove's Avatar
    Join Date
    Jul 2014
    Posts
    6
    Character
    Fauxglove Silverweb
    World
    Leviathan
    Main Class
    Miner Lv 50

    Anyone else feeling...uninspired?

    I was still in highschool when I played FFXI. I still remember sneaking through the bowels of a volcano, praying there wasn't a bomb around the corner while I re-cast Sneak, because if it smelled the magic it'd disembowel me. Knowing even if I killed it, every zombie in a mile's radius would smell the blood and come running.

    I thrive on that kind of danger. Knowing there's a good chance if I mess up, I won't survive.

    I have yet to experience that same thrill here outside of dungeons. I have to be romping around in a L50 area wearing L20 gear before I have to do anything more than spam a single skill to win.

    I know this isn't likely to change in the future, but all the same, I miss the challenge.
    (12)

  2. #2
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    It is the new age of mmo where Fun > All else.

    Dying is not fun.

    xi it felt dangerous because an mob at your level had about a 50/50 shot of killing you and a loss could cost you 20-30mins of xp. in XIV the hardest open world non-fate/hunt mob would be like in XI you at 75 going against a level 35mob.

    As for blood agro and such, XIV is extremely dumbed down compared to the mob mechanics XI had. Again I feel this is for simplicity so people do not have it too hard outside coil.
    (3)

  3. #3
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Xatsh View Post
    It is the new age of mmo where Fun > All else.

    Dying is not fun.
    The trouble of course is that these new 'dumbed down' MMO mechanics offer only short term enjoyment. It's the old risk vs reward paradigm at play again. Games are getting so much easier that very little truly feels rewarding any more.

    Dying might not be fun but managing to accomplish something when you know there would be a harsh penalty for failure is a LOT more fun than doing the same thing knowing there is no risk at all. Developers are so scared of having any features that might be considered 'not fun' that they seem to have forgotten that a lot of the fun of videogames comes from overcoming such challenges.
    (13)

  4. #4
    Player
    Immut's Avatar
    Join Date
    Sep 2012
    Posts
    422
    Character
    Kaye Esdarke
    World
    Hyperion
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Xatsh View Post
    Dying is not fun.
    Nonsense. Dying is the most fun you can have in a game. What isn't fun is being punished with minutes to hours of tedium or even losing the ability to play entirely as a result of dying.

    Taking a page from the dragon quest series, a low death penalty (half your gold as opposed to having to restart the game from your last save point entirely) is merely an excuse to kill you. That's why titan is so terrible, everything pre-heart isn't even remotely hard, it's just tedious. Dying in post-heart? It's almost expected, shit's tough. Dying in pre-heart? What the hell is wrong with you, you have to be half asleep to get hit by that stuff. It's just keeping those of us who can do it from getting to the actually engaging part.

    But in terms of the open world, some areas should be tough to get to, sure. But in general it should not be a wildly dangerous place. At least, not in a theme park MMO.

    What super doesn't help is the design team thinking people are going to steadily progress from i50 to i60, to i70 up to i110, when in reality people jump from i50 to i90 almost immediately. So when they design all this i70 content, they're designing content for an audience that simply does not exist.
    (4)
    Last edited by Immut; 07-14-2014 at 10:00 AM.

  5. #5
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Immut View Post
    What super doesn't help is the design team thinking people are going to steadily progress from i50 to i60, to i70 up to i110, when in reality people jump from i50 to i90 almost immediately. So when they design all this i70 content, they're designing content for an audience that simply does not exist.
    this game throws you your gear is why....heres an easy way to gain gear:

    as soon as you hit 50 grats, you got your lvl 50 AF gear, hop in CT and get ilvl 80, hop in ST to get ilvl 100.
    you dont have to do anything inbetween now sepct wait weekly for ST resets for the gear and spend a few
    myths on things if you want.
    (0)

  6. #6
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Xatsh View Post

    Dying is not fun.
    Maybe, but successfully not dying in deadly situations is one of the most thrilling things you can experience in a game.
    Personally speaking of course.
    (1)

  7. #7
    Player
    Ferrasper's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Doctor Fumbles
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Gramul View Post
    Maybe, but successfully not dying in deadly situations is one of the most thrilling things you can experience in a game.
    Personally speaking of course.
    I actually try that in real life. I purposely try to put myself in situations while hiking that might seriously jeopardize me. As for video games, I prefer the trend they are taking now. I am kind of glad that old school way is dying out.
    (1)

  8. #8
    Player
    Niota's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    142
    Character
    Karadign Aerello
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Gramul View Post
    Maybe, but successfully not dying in deadly situations is one of the most thrilling things you can experience in a game.
    Personally speaking of course.
    This. The first time you stomped on Titan HM in your Darklight gear with some pugs or Titan EX with your FC/LS was amazing.

    In 1.x of ffxiv there were a few level70/90 or whatever mobs that would brutally stomp you. It was fun for certain areas but I wouldn't desire that kind of feeling everywhere I go.
    (1)

  9. #9
    Player
    Jasmine_Aurelia's Avatar
    Join Date
    Mar 2011
    Posts
    119
    Character
    Jasmine Aurelia
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    I disagree, the current mechanics are much an improvement over XI, in every way.
    (6)

  10. #10
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Jasmine_Aurelia View Post
    I disagree, the current mechanics are much an improvement over XI, in every way.
    That's nice. Sad though that even in XI there's monsters with noticeable changes and nuances during battles that make them seem like they're actually alive rather than a script. For example many of the enemies ripped out of XI don't even behave like they used to - The Black Dragons for example, if you attack them from the back, they'll attack you with their tail (visually) and back legs, while someone in the front will get hit with their front legs/mouth, in XIV? Nope.

    Then again, I think this post was sarcasm, since the only true improvement this game has over XI is accessibility in certain areas (since graphics only matter to a point.)

    Quote Originally Posted by Gilthas View Post
    It's true that FFXI's overworld is a lot more dangerous than FFXIV's, and yet I vastly prefer FFXIV's.

    The reason? Killing stuff that agros me is a hell of a lot more fun than having to sneak past mobs because they can kill me just by looking at me. That stuff gets real old real fast.
    So does everything casting heavy to simulate "danger", and the overworld largely being meaningless.
    (4)

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