Results 1 to 2 of 2
  1. #1
    Player
    Fauxglove's Avatar
    Join Date
    Jul 2014
    Posts
    6
    Character
    Fauxglove Silverweb
    World
    Leviathan
    Main Class
    Miner Lv 50

    Scale hunt monsters up with local population.

    Square, you repeatedly run into this problem where important monsters don't have enough health to survive large numbers of adventurers. It happens every time you implement something like this. You know it's going to continue happening every time, I don't know why you haven't learned yet.

    You've put in this half-assed solution of making fates harder every time they're cleared and easier every time they're failed. Ditch that, put in place a system that detects how many players are in combat range and scale difficulty up dynamically with the number of players in combat with it. Crib notes from Rift. Look at how Guild Wars 2 handles its public events.

    I got lucky with a high-class Hunt monster in Zahar'ak, it literally spawned on top of me. I got my ass kicked before anyone showed up, and in the minute and a half it took me to ride back from the nearby town, it was dead. I wouldn't be so agitated if this wasn't one of the big badasses that takes days to respawn.

    Not cool, guys.
    (1)

  2. #2
    Player
    KagatoAC's Avatar
    Join Date
    Nov 2013
    Posts
    241
    Character
    Rei'sela Leiyal
    World
    Famfrit
    Main Class
    Bard Lv 75
    I agree something needs to be done, but I'm not sure local population scaling would work, there could be 50 people in the area and none of them want to help making it impossible to fight. Imagine a popular zone like Mor Dhona, or North shroud where the entrance to Coil 2 is. I've seen 50 people standing around these areas some nights, doesnt mean they are there to fight the NM spawn.

    maybe some sort of dynamic scaling based on the immediate area like within the range of his combat zone? where it scales HP / attacks immediately as soon as someone engages? I dunno if thats even possible. really tho the only way to effectively change it at this point is to put a cap on what you can earn per week.
    (0)