It doesn't matter if the hp of the mobs got buffed, the original point was that SE has taken an unprecedented stance in how they approach the issue of open world boss mobs. In most other rpgs, NMs typically have one or more of the following characteristics:
1. They are claimable/party which does the most damage gets the drop
2. They drop gear at a low percentage
3. They have millions of hp and are typically hard to zerg down and can easily 1 shot a party if they are not careful
None of these are implemented in hunts. What hunts are essentially loot pinatas that award players who can get there first. And while a free for all non claimable system might sound good on the surface, with no restrictions to entry, everyone and their mother will rush to get there first, seeing as they reward some of the best items in the whole game. Basically it boils down to this
If you are solo or duo, you are screwed.
If you don't have connections or join an active hunt linkshells, you are screwed.
If you don't use 3rd party program or track down respawn timers, you are screwed.
The difference between the players in the above categories and those not are huge. If you think splitting around running randomly in different zones hoping to get lucky stumbling across random hunts, at least on my server, that is pretty naive. Mobs are camped on my server, and they are hunted and killed no more than 3 minutes after they spawn. There are even spreadsheets documenting the last kill and next respawn time of all the hunt elites. The people who are at these hunts are usually the same group of people, and they accrue sands at a rate of several per day, while the rest are left to pick up the scraps. Information is privy to within certain channels, and if you aren't one of the lucky ones that joined these linkshells early before they were full or know some of the players inside, you are basically out of luck. But can you really blame them for withholding these information? According to ffxivsoul, my server has over 50k players, but each elite is designed no more for a full party up to a maximum of 50 players. Yet they put sands of time behind these hunts which are supposedly meant to help casuals catch up, yet the casuals are the ones that are the least likely to be cognizant of all these and it's usually the high end organized raiding guilds that monopolize these hunts. I don't blame the players but they system because SE can't seem to make up their mind of what they actually want to do with this.
Don't get my wrong, I have almost gotten my second sand from the hunts but every second of getting there has not been fun.
Why did the OP get banned? Surely not because of this thread?


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