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  1. #81
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Well, the intent of the random implementation of the rare spawns is to try and make it something non-routine, that much I understand from seeing how it operates. The only issue is how to make it both non-routine and effective to do for players with a limited budget of time. The rare spawn system is forcing people to utilize third party tech to make it more time efficient for a reason.
    (0)

  2. #82
    Player
    PreetWilson's Avatar
    Join Date
    Nov 2013
    Posts
    89
    Character
    Ekatsia Eli
    World
    Hyperion
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Maure View Post
    And again another proof that the problemis not the system but the users.
    I disagree. The flaw is indeed in the system and its design.

    Add the most wanted top tier rewards to a content, create a high intensity competition and you've got yourself a recipe that will drive players to use whatever means possible to get an edge over others to ensure that they are compensated for their grind as quick as possible.

    This hunt system comes with an inherent nature of ensuing greed, selfishness, and cheating. The rewards are too great to ignore and competition is equally brutal.

    This is not an excuse to cheat, but it is the reason as to why it's happening.
    (0)

  3. #83
    Player
    Rona's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    142
    Character
    Erza Kokira
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Having a weekly cap of Allied Seals could help. You'll have a huge rush at the beginning and it'll peter out towards the end of the week. The current hunt system is too damn toxic right now for the environment, at least on Gilgamesh.
    (0)

  4. #84
    Player
    PenutButter's Avatar
    Join Date
    Aug 2013
    Posts
    238
    Character
    Peanut Little
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Seriously they need to shut this thing down at the rate this is going. Pretty soon, everyone and their grandma is gonna be running around in ilv110.

    They should make marks STOP FREAKING DROPPING books and allied seals. Instead, they should make S-rank a weekly and daily should consist of 2 A-ranks and 3 B-ranks. And no, I'm not talking about 50 seals for S-rank and 20 seals for A-rank, even that is too freaking much. What's happening now is that everyone is working together and gathering at the where the mark spawns and then zerging it and seeing who has the highest burst DPS. Tanks and Healers are useless and you're gimping your group if you're not a dragoon or bard.

    This is absolutely ridiculous, if my friends weren't playing this game, I would quit this game right now due to this. I'm not being your usual whiner around this forums, this really pisses me off that much. Pretty soon, end-game is gonna be for purely bragging rights. Good news whiners, one of my friend seems to be getting bored of this game anyways, pretty soon you won't be hearing me whine about your whining anymore. Forget my several hundreds of millions of gil, this game ain't worth it anymore.
    (1)

  5. #85
    Player
    Dark-Saviour's Avatar
    Join Date
    Dec 2013
    Posts
    690
    Character
    Dark Saviour
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by PenutButter View Post
    Pretty soon, end-game is gonna be for purely bragging rights.
    Cool. A step in the right direction.
    Now if we could just get people to stop caring about 'bragging rights'.
    (0)

  6. #86
    Player
    Fahzewn's Avatar
    Join Date
    Aug 2013
    Posts
    42
    Character
    Fahzewn Jukuren
    World
    Adamantoise
    Main Class
    Lancer Lv 58
    So far, what I got from this thread was that NMs HP pool is too small for the amount of people running around, some people are using 3rd party apps to "find" the mobs (how SE did not expect this is beyond me giving the history of their previous MMO(s)) and that some are classy enough to leash the mob to reset it so they can get a "chance" at full credit while others who might have had it already is screwed.

    Maybe they(SE) should start with that first? If it's possible to work on those things, maybe it would be reasonable for more people.

    NMs could behave similar to Rift's open world boss/event system where the HP is based on the amount that is in the zone and maybe after X amount of time a stacking debuff(takes more damage as time goes on) appears on the NM in case the zone is "heavy" at the moment but no one is bothered to help kill the NM.

    The 3rd party apps...let's face it, there is probably no way to fix this other than making the NMs trigger/force pops whether they were FATEs(no thanks)/Leves/GC Leves.

    Leashing...tricky as someone could drag it around preventing anyone to kill it if they unleash them (though I can see the puns now if they ever have a Kraken type NM). Maybe it has a area where it acts normally but once pulled outside of it, it enrages and drops whoever(DT move?) is dragging it around? Get it back in it's area and it returns to normal with HP remaining what it was when it left. A and S mobs only?

    In the end, I like the system overall and I just randomly run around to look or see the shouts. If I get em, great, if not, oh well and I move on to the next thing. I think it is working as intended but the oversight was the reaction the players would give with something like this. Open world material is important I think but not everyone is going to like it.
    (0)
    ...and it's a fact, that the ones actually fighting, are never perceived as being tainted.

  7. #87
    Player
    Hybris-Maenad's Avatar
    Join Date
    Sep 2013
    Posts
    141
    Character
    Hybris Maenad
    World
    Exodus
    Main Class
    Archer Lv 50
    Quit slapping "casuals" onto this. Most raiders are after these to gear up their alt classes as well.

    Last night I kept changing my chocobos' name to that of the A rank names and the majority of people chasing it and crying when I put it away were some of the servers more well known raiders.

    The majority of players cheating the system are raiders. Why the hell would a casual have ffxiv app(or other memory readers) anyway?
    (3)

  8. #88
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    I actually agree with the petition. This is a system that everyone and even the developers said during beta that open world NM's would not work well if they retained a level of value worth hunting. I don't know what led the developers to believe that all of the sudden this was a good idea, especially since they haven't found a true proper way to make large scale FATE's work well. If Sands/Oils were not in the picture, the system would not be so overwhelming as it is now. Then again, people would barely be doing them if those items were not in there. Which leads me to believe that a system like this with so many people, it just does not work in the form it is right now and only feels like an afterthought at best.

    I've proposed this a couple times before, but I believe the best solution is to bring the Faction NM system back. This was something that actually worked extremely well in 1.xx. You would do guildleves for certain factions and when you gathered enough points for them, you could get a special guildleve which did contain something you would compare a S-Rank NM to, which required a group to beat. How it could work in this game is have it based off your grand company. Do guildleves for your GC and spend allied seals on special guildleves that pop these NM's. Once you kill them with a full group, they drop the gear you currently see from the hunting vendor now plus a chance of Sands/Oil/Alexandrite dropping.

    With this, it promotes casual play, gives you tough boss fights in the open world that some have wanted, don't have the wrath of the entire server ruining the experience for you, and can do easier balancing on the rewards. I just don't get why SE brought back a system that worked so poorly in FFXI into this game. They even changed things around in FFXI itself to alleviate the issues that ARR has now. While I definitely took advantage of getting 2 Sands from the system, it doesn't go without saying that this is in fact the worst thing that has ever been put into ARR and I do believe they need to make haste on either fixing it or taking it down till they can present it in a way that doesn't create such toxicity as it does now or stop promoting cheating.
    (0)

  9. #89
    Player
    Kogent's Avatar
    Join Date
    Nov 2013
    Posts
    12
    Character
    Gareth Pelles
    World
    Exodus
    Main Class
    Arcanist Lv 90
    Signed. So signed.
    (0)

  10. #90
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Hybris-Maenad View Post
    Quit slapping "casuals" onto this. Most raiders are after these to gear up their alt classes as well.
    Yeah it's certainly not the "casuals" farming the hunts. You have to be very organized to get serious reward from it. Several people scouting, logging the times of death and being in the zone for the ~ hourly spawn.

    The B- and A-ranks are obviously not intended to be huge events that you call dozens for.
    Combining that with the fact that the per-hunt rewards are so small (hundreds of B ranks to get the most desirable rewards) it really encourages folks to try and monopolize them.

    I think they should add a weekly seal cap, something like a good item (sand or whatnot) every two weeks. Then bump up the rewards some to make it so you don't need to get every B-rank the ever spawns to make decent progress on the cap.
    (0)

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