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  1. #1
    Player TeganLaron's Avatar
    Join Date
    Sep 2013
    Posts
    646
    Character
    Tegan Laron
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Damie View Post
    After experiencing the issues with the hunts, I also believe there should be an emergency maintenance to remove hunts from the game temporarily. That's not all though. REWARDS OBTAINED FROM THE HUNTS SHOULD BE ROLLED BACK. All players who logged in since the patch would then receive one free oil, one free sand, and a vanity item as compensation. They can then take the time to implement the system as it was meant to be, and the players who did hunts before will not have an advantage over the players who did not and have to play the new hunt system which will likely not give as many rewards.
    But then you will punish players who haven't cheated at all. You give a bunch of people free Oil and Sand who didn't even do The Hunt, then take away from those who did (fairly.) That's not right.

    And that's just me taking the statement you made in the assumed context you meant it. What about all other rewards? Do I lose my Alexandrite from maps I've bought with Hunt-Myth? How do they define which Myth items I've bought are from Hunts and which are from dungeons? What happens to Gil or items I've made from selling/crafting Myth items? What happens to Gil I've used to buy Myth items? What about the Gil spent on dying new Sand upgraded gear? What about the thousands and thousands of Gil wasted in teleports? What if someone used their new souped up gear to beat a Turn in Second Coil for the first time and got a drop? Would that be taken away too?

    There are just way too many grey areas to implement something like this. I think SE realises they messed up, big time. But they are just hoping they can just ride it out, even though it's kind of going to screw up the game a bit until the next patch.

    I think this will just have to be a big life lesson learned for SE. I'm really not one of these doomsdayers predicting the downfall of this game. But this debacle, at least in my opinion, has gotten more people more pissed off than anything else so far. Hopefully SE can just make sure to learn from it and not do anything else like this.
    (2)
    Last edited by TeganLaron; 07-14-2014 at 08:29 PM.

  2. #2
    Player
    Felessan's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    224
    Character
    Staisy Sama
    World
    Sargatanas
    Main Class
    Archer Lv 60
    Quote Originally Posted by Sapphic View Post
    The problem is the ease and frequency that oils and sands are available. Going on what some have acquired already, you can have a full set of 110 gear in practically 2 weeks.
    If you put a life on it ot will be extremely lucky - yes. Otherwise - no. You get 100 seals per hour, less in prime time with all those 70-100+ people crowds.

    Quote Originally Posted by Sapphic View Post
    Now we have hunts, with unlimited farming potential, which as stated before allows players to gear upto the highest ilvl in a couple of weeks which totally invalidates the gear lockouts on other content.
    You still limited by soldiery cap, you know. And Myth cap back in 2.0 was structured in such a way that if you cap it every week - you'll get 1 character in full mythology right before 2.1.
    Now we are given a way to fasten upgrade of you gear from 100 to 110, but we are always half way to a point when 110 will become obsolete as Coil3 will be rolled out. Progress in 2.2 was intentionally was made to be slower than it was in 2.0-2.1 and it was easied in 2.3 (as it should be), but still not to levels it was eased in 2.1 when you got free ilvl90 accessories and ilvl90 weapon every week (currently we have only 100 weapon and some accessories for free and 110 weapon every 3 weeks that also lock you from other soldiery upgrades).

    Quote Originally Posted by Sapphic View Post
    Put a weekly cap on seals. Either to 750 or 1000. Remove myth rewards from anything below S ranks. Remove book drops from As and move to S ranks only.
    So instead of easing of problem you plan to prolong current situations for next months, and weekend player will suffer for a very very long time?
    I thought the suggestion should be how to ease problem and make play for everyone comfortable, not to prolong pain of patch rush. 1000 seals is already quite a lot, it's around 12-15 hours of farming, 1.5-2 hours every day for every person. Yes, it'll make crowds a bit less in size (but still uncomfortable for most people), but for much much longer time.
    (0)