The BLM rotation IS set in stone as far as the most efficient way for the class to do damage. T3 - F3 - F1 (4x or 5x depending on MP) - B3 - T2 - F3 - repeat. 5 skills rotated at a regular rate. That's it. Far unlike MNK or DRG with their 20+ skill long rotations that also require the player to be moving to the correct spots.

Where BLM gets complicated, and very hard to master, is mitigating the movement penalty we suffer while maintaining the above rotation. Other jobs can switch things up a bit if needed, BLMs cannot. Other skills like our shields, teleport or buffs are not part of the damage rotation, which is what this topic was addressing.