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  1. #1
    Player
    Malamasala's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Lalah Elakha
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Ryans View Post
    The reason NMs worked in FFXI is because they dropped specific items, not a currency every job used for end-game gear. That is the biggest oversight they made with the system.
    High level NMs never worked out, because they were too overcamped and had too bad drop rates. The NMs that did work out well, where those who dropped low level stuff so you didn't need them at endgame but if you felt like leveling a new job you could get them to speed up the process slightly. Leaping Lizzy, Dune Empereror or whatever it was called etc.

    Sure, it barely worked with limited drops like Yinyang robe, but that one was still overcamped by everyone with 75 SMN or intending to level SMN for 6+ months after release. I was maining SMN and played 1 year before I got the robe due to the high camp rate.
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  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Malamasala View Post
    High level NMs never worked out, because they were too overcamped and had too bad drop rates. The NMs that did work out well, where those who dropped low level stuff so you didn't need them at endgame but if you felt like leveling a new job you could get them to speed up the process slightly. Leaping Lizzy, Valkurm Empereror or whatever it was called etc.
    This, for the most past. NM's were designed as something to run into, in a game that was intentionally designed to take a lot of time to level. The reason the NMs' value skyrocketed is because people wanted to grind exp as fast as possible, and certain pieces of gear dropped by NMs offered more stats than anything else that player would see for a long time and in turn facilitated the rat race the players turned leveling into. Consider that most of the gear in FFXI had either useless elemental resistances or no stats at all before the 30's.

    This said: no, NMs didn't work in FFXI. Abyssea boss mobs worked but that was due to them circumventing the idea behind NMs in the first place.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)