Easy, you can do 10 hunts a day. Done.Even if you cap rewards you will still have people zerging A ranks and S ranks. They can still drop Bloody Mark Logs which is the main goal for the majority of people anyway, unless SE can find a way to put random drops on a lock-out too then that won't solve anything.
Now B ranks become utterly ignored unless as a last resort and are probably barely done unless in desperation to hit cap.
You also totally leave the door open for griefers to just kill A ranks to deny other people the rewards if they want to be that way, provided you don't somehow make them akin to "Part of another player's duty" classification to prevent people from attacking them once they've hit their cap. You'd still see Hunt LSes spreading information and promote zerging though with a cap on hunts per day though. The only difference is that it would progressively die off -during that day- rather than over time overall.
What's the point of CT2 then? CT2 offers Oils and i100 on a lockout, Hunts offer Sands and Oils without lockout. CT2 is already casual content but at least it's still a raid and has always been advertised in that manner and provides a way to gear up if you are still behind the curve. The fact that they were advertised as casua/side content yet have become the be-all end-all of content in the game since 2.3 is proof enough that something needs to change.I don't understand what the problem is with uncapped rewards at this point. We are halfway through SCOB. I think the fact that they are uncapped is making it very fair to people who havn't been able to compete in SCOB up until now. It's much like Myth vs Coil gear. Although myth was capped, it was also implemented in the game the same way soldiery was, and was a farmable currency at the start of BCOB, much like Soldiery. The only difference, is that soldiery iLVL does not match the comparison to myth/BCOB gear, since they were both i90. You were essentially able to become i90 without ever stepping foot in BCOB, albiet not BiS. Soldiery items are i100 upgradeable to i110. So them adding more ways to get Sands/Oils should not be a problem at this point.
Last edited by Prototype909; 07-13-2014 at 02:13 AM.
And that is exactly the point. There are people that do not have a lot of time and they cannot dedicate it to LSs and parties. If you put a daily limit a lot of people will try to save them for A and S leaving Bs untouched. Those will be for whoever is playing casually and they can be soloed.
The same reason that the intial CT was implemented, to bridge the gap between casual and non casuals. Original CT offered i80 gear, which was better than the i70 gear offered by philo but not as good as the i90gear offered from myth/coil. It gave you a better advantage in doing coil as you could gear up in ilevel by doing a combination of the 3. CT2 offers i100 gear that is, in some cases, better than weathered soldiery gear, but not better than coil or sand/oil enhanced gear. Not only that, it also drops UAT, which is ONLY offered in Turn 7 of coil, arguably one of the hardest turns in the game. It is almost the EXACT same as 2.0-2.15. So you tell me, what is the point of CT2?
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