Results 1 to 10 of 38

Hybrid View

  1. #1
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Prototype909 View Post
    Even if you cap rewards you will still have people zerging A ranks and S ranks. They can still drop Bloody Mark Logs which is the main goal for the majority of people anyway, unless SE can find a way to put random drops on a lock-out too then that won't solve anything.
    Easy, you can do 10 hunts a day. Done.
    (0)

  2. #2
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Edli View Post
    Easy, you can do 10 hunts a day. Done.
    Now B ranks become utterly ignored unless as a last resort and are probably barely done unless in desperation to hit cap.

    You also totally leave the door open for griefers to just kill A ranks to deny other people the rewards if they want to be that way, provided you don't somehow make them akin to "Part of another player's duty" classification to prevent people from attacking them once they've hit their cap. You'd still see Hunt LSes spreading information and promote zerging though with a cap on hunts per day though. The only difference is that it would progressively die off -during that day- rather than over time overall.

    Quote Originally Posted by Saviorlito View Post
    I don't understand what the problem is with uncapped rewards at this point. We are halfway through SCOB. I think the fact that they are uncapped is making it very fair to people who havn't been able to compete in SCOB up until now. It's much like Myth vs Coil gear. Although myth was capped, it was also implemented in the game the same way soldiery was, and was a farmable currency at the start of BCOB, much like Soldiery. The only difference, is that soldiery iLVL does not match the comparison to myth/BCOB gear, since they were both i90. You were essentially able to become i90 without ever stepping foot in BCOB, albiet not BiS. Soldiery items are i100 upgradeable to i110. So them adding more ways to get Sands/Oils should not be a problem at this point.
    What's the point of CT2 then? CT2 offers Oils and i100 on a lockout, Hunts offer Sands and Oils without lockout. CT2 is already casual content but at least it's still a raid and has always been advertised in that manner and provides a way to gear up if you are still behind the curve. The fact that they were advertised as casua/side content yet have become the be-all end-all of content in the game since 2.3 is proof enough that something needs to change.
    (0)
    Last edited by Prototype909; 07-13-2014 at 02:13 AM.

  3. #3
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Prototype909 View Post
    Now B ranks become utterly ignored .
    And that is exactly the point. There are people that do not have a lot of time and they cannot dedicate it to LSs and parties. If you put a daily limit a lot of people will try to save them for A and S leaving Bs untouched. Those will be for whoever is playing casually and they can be soloed.
    (0)

  4. #4
    Player
    Saviorlito's Avatar
    Join Date
    Sep 2011
    Location
    Gridania - The Black Shroud
    Posts
    57
    Character
    Savior Lito
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Prototype909 View Post
    What's the point of CT2 then?
    The same reason that the intial CT was implemented, to bridge the gap between casual and non casuals. Original CT offered i80 gear, which was better than the i70 gear offered by philo but not as good as the i90gear offered from myth/coil. It gave you a better advantage in doing coil as you could gear up in ilevel by doing a combination of the 3. CT2 offers i100 gear that is, in some cases, better than weathered soldiery gear, but not better than coil or sand/oil enhanced gear. Not only that, it also drops UAT, which is ONLY offered in Turn 7 of coil, arguably one of the hardest turns in the game. It is almost the EXACT same as 2.0-2.15. So you tell me, what is the point of CT2?
    (0)