I would love it if Illusionists were introduced to the game. Harnessing elemental/weather effects for their attacks. They were really nice to play in FFTA.
I would love it if Illusionists were introduced to the game. Harnessing elemental/weather effects for their attacks. They were really nice to play in FFTA.
No, Rogue is Thief.Thief would be a Rogue with 5 new abilities to make it into a Thief. I've said this before but just because SE didn't want thief as a class doesn't mean it won't be a job. They left the doors open at E3 by mentioning that Rogues were once thieves so imagine 5 new abilities taught to us by an elder master Thief who rejected the new lifestyle Rogues would achieve
On topic: I'd love to see Samurai but would mostly want to see Thief or Blue Mage
Proof
Written proofTruthfully, I wanted the job to be called “Thief,” but the development team wouldn’t have it (laughs). You see, there are guild headquarters in each city for all of the different classes, but if we had a class called “Thief,” it would have to be some kind of underground organization since it wouldn’t make sense to just be out in the open and it would be difficult to include in the main scenario. I told them, well, Limsa Lominsa is a port town and it was once overrun with pirates (laughs)…. but as Thancred pointed out, to properly organize it, the guild would have to be recognized by the nation at least to some extent, and it would be strange if they kept calling themselves “Thieves.” Also, the dual wielding nature of rogues is a form of martial arts that has some respect among Eorzeans, so we intended Rogue to be the Thieves of today.
The English translation goofed, Naoki never said "job" but the English shows that he says that.
Last edited by Exstal; 07-13-2014 at 10:47 AM.
This is something I would love to see as well.
Outside of that, I long for a Red Mage.
I'm not sure what makes them think a rogue class is any better in terms of that... it's practically a synonym. It's defined as a dishonest and unprincipled person. It's merely less specific in terms of HOW they are dishonest, as they may or may not steal.Truthfully, I wanted the job to be called “Thief,” but the development team wouldn’t have it (laughs).
Last edited by Viirin; 07-13-2014 at 07:20 AM.
Drk, I want a class with a two-handed sword.
Class? Fencer (leading to Red Mage (DPS (maybe a little support)) and Mystic Knight (tank).
Job? Time Mage (DPS/CC or healer from THM) or Geomancer (DPS from CNJ).
Otherwise would like to see a Knight class leading to Samurai (tank) & Dark Knight (DPS) jobs; A Musketeer class leading to Corsair (DPS/Support) and Chemist (Healer) jobs; A Flayer class leading to Beastmaster (DPS/Tank) and Blue Mage (DPS/Support); And of course a Ranger job coming off of Archer.
Last edited by MartaDemireux; 07-13-2014 at 08:07 AM.
Beast-master / Tamer (with no less custom options than pet class in wow, meaning. Option to name pet, own skillsets etc, maybe even some gear)
Blue Mage
Mystic (disciple of Magic)
-Weapon: Handball
-Job: Geomancer
-Role: Healer/Support
-Similar to FFXI geomancer creates auras to enhance their allies or debuff there enemies.
Flayer (disciple of magic)
-weapon: Whips
-job: blue mage
-role: dps/support
-instead of Learning spells while they level they learn spell slots instead, and similar to FFXIV they learn a large selection of spells.
Warder (disciple of magic)
-weapon: runes
-job: Red Mage
-role: tank
-uses enspells and spike spells to tank basically a rune fencer from Ff11 and a redesign to red mage to fit the class system.
Last edited by Brightshadow; 07-13-2014 at 08:46 AM.
Considering we're short on FF jobs that can fill the role of tank, I'd volunteer BST to be a tank rather than a DPS job (damage split mechanic).
I'd probably hold on job requests until we get more info on 3.0 and what they plan to do with the class/job system. Supposedly Yoshida is looking into either doing some major adjustments or an outright revamp. Now whether this means the classes will be altered to be more like arcanist (abilities leaning towards two possible roles) or whether they're changing the entire class/job dynamics remains to be seen.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Dark Knight, Corsair, Samurai, Blue Mage.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.